Mathieu Vincent
Lead Vfx Artist @Haven Studios Inc
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WORK HISTORY
Lead Vfx Artist @Haven Studios Inc
Montreal, QC, CA
EDUCATION
NAD, School of Digital Arts, Animation and Design - UQAC
2012, Bachelor's degree in 3D Animation and Digital Design
College Bois-de-Boulogne
2010, DEC Animation 3D
SKILLS
ABOUT MATHIEU VINCENT
Over the passed years, I have been in charge of the VFX team of the Far Cry Brand. As a Technical Artist, I am responsible of the VFX budget, benchmarks, quality and performance. I also established efficient VFX pipeline using different Game Engines (Dunia and Snowdrop). I am also acting as a VFX Lead since the team is small (4-5 Artists) and since I am happen to be the main VFX point of reference in the team. From the texture creation/simulation to particle system creation, integration and profiling, I am doing everything a good VFX artist should excel at.I am use to work with engineers to prototype, create and implement new technology. I also was part of a small team to create a brand new particle editor at Ubisoft.My expertise is mostly in Realistic VFX but I would eventually like to try other styles.My specialties are Weapon VFX, Fire, Explosions and general gameplay VFX.
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