Mathieu Vincent

Lead Vfx Artist @Haven Studios Inc

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

May 2024 — Present

Lead Vfx Artist @Haven Studios Inc

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Montreal, QC, CA

EDUCATION

2010 — 2012

NAD, School of Digital Arts, Animation and Design - UQAC

2012, Bachelor's degree in 3D Animation and Digital Design

2007 — 2010

College Bois-de-Boulogne

2010, DEC Animation 3D

SKILLS

LightingGame DesignUv MappingVideo GamesSpecial EffectsLevel DesignTexturingCinematicsXbox 360Environment ArtZbrush3d Studio MaxMayaAfter EffectsPhotoshopPs3Unreal Engine 3GameplayGame DevelopmentOcclusion

ABOUT MATHIEU VINCENT

Over the passed years, I have been in charge of the VFX team of the Far Cry Brand. As a Technical Artist, I am responsible of the VFX budget, benchmarks, quality and performance. I also established efficient VFX pipeline using different Game Engines (Dunia and Snowdrop). I am also acting as a VFX Lead since the team is small (4-5 Artists) and since I am happen to be the main VFX point of reference in the team. From the texture creation/simulation to particle system creation, integration and profiling, I am doing everything a good VFX artist should excel at.I am use to work with engineers to prototype, create and implement new technology. I also was part of a small team to create a brand new particle editor at Ubisoft.My expertise is mostly in Realistic VFX but I would eventually like to try other styles.My specialties are Weapon VFX, Fire, Explosions and general gameplay VFX.

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Mathieu Vincent — Lead Vfx Artist at Haven Studios Inc in Montreal, QC, CA | Unifers