Mathew Nicholas

Lead Game Designer Staff Designer @Labster

Cardiff, GB
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Jan 2024 — Present

Lead Game Designer Staff Designer @Labster

View department →

As Lead Game Designer at Labster, I define and lead the creative direction for our educational game experiences, blending interactive storytelling, engaging gameplay, and rigorous pedagogy to bring science to life. I work cross-functionally with product, learning, and instructional design teams to ensure our games are not only fun and immersive but also aligned with real-world learning outcomes.I spearhead the design of innovative features and systems that enhance both engagement and comprehension, while collaborating with product management to shape roadmaps and prioritize development. I lead a talented team of designers, mentoring them through concept, iteration, and execution—maintaining a strong focus on gameplay quality and educational value.In addition to my design leadership, I create rapid 3D prototypes to test ideas and communicate vision early in the development process. I also leverage the latest AI technologies to boost productivity, streamline workflows, and raise the quality of both content and user experience across our pipeline.From overseeing level design and integrating narrative challenges to conducting playtests and analyzing learning impact, I ensure our simulations continually evolve to meet the needs of modern learners. I also collaborate with our marketing team to showcase the educational impact of our products to institutions and learners worldwide.Always curious and forward-thinking, I stay at the forefront of both gaming trends and educational research, pushing boundaries to redefine what’s possible in game-based learning.

EDUCATION

2003 — 2013

The Open University

BEng, Computer Science

SKILLS

Game DevelopmentAndroid3dScriptingUnrealscriptOnline GamingPs3Unreal Engine 3ConsoleXboxMobile GamesGame ProgrammingMmoSocial GamesGameplayLuaVideo GamesUnity3dWiiPerforceLevel DesignFlashPhpGame DesignUnreal EditorMultiplayerJiraGame MechanicsComputer GamesCross-Platform DevelopmentXbox 360Casual GamesC#

ABOUT MATHEW NICHOLAS

Educational Game Design Industry Leader | Design Director | Systems Thinker | AI Innovator.With over 20 years of experience and 70+ projects under my belt, I’ve established myself as a leader in educational and serious game design—creating immersive, intelligent, and impactful experiences across digital and physical platforms. I specialize in turning complex subjects into meaningful gameplay, blending pedagogical structure with player engagement.As an Educational Game Design Industry Leader, I define creative strategy and lead multi-disciplinary teams through the entire development process—from ideation and prototyping to final implementation. My work focuses on aligning learning objectives with game systems, narrative, and user experience, ensuring that every design decision supports measurable outcomes and player enjoyment.A key part of my role involves leveraging emerging AI technologies to boost design productivity, streamline workflows, and enhance content quality. I regularly lead AI innovation efforts that bring smart, scalable solutions to educational game production.In addition to my design leadership, I’m a capable scripter and systems designer, with hands-on ability to prototype mechanics and features quickly. I also bring a strong artistic sensibility, with experience in both 2D and 3D art—from concept illustration to modeling and integration—allowing me to bridge the gap between visual style and interactive design. Core Strengths Educational Game Design (Systems, Mechanics, Content, UX) AI-Driven Workflow Optimization Creative Direction & Interdisciplinary Leadership 2D/3D Art & Visual Design Prototyping & Iterative Development Multi-Platform Game Design (Digital + Physical) Player Psychology & Learning Theory Integration Team Mentorship & Cross-Functional CollaborationI believe the best games are those that teach, challenge, and inspire—and I’ve dedicated my career to building experiences that do just that. Whether it’s designing a simulation that explains molecular biology or creating a party game that brings people together, I bring passion, precision, and playfulness to every project. Outside of work, I enjoy crafting and playing tabletop RPGs and board games, sculpting miniatures, exploring nature, and hosting creative gatherings with friends and family.Let’s connect—I’m always open to innovative collaborations and fresh ideas.

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Mathew Nicholas — Lead Game Designer Staff Designer at Labster in Cardiff, GB | Unifers