Mark Manfrey

Senior Product Designer @Glydways

El Cerrito, CA, US
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Feb 2025 — Present

Senior Product Designer @Glydways

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San Francisco, CA, US

Designing across the full autonomous transit platform — rider-facing UI/UX, multi-surface experience systems, real-time 3D and VR in Unreal Engine, custom tooling, and hardware-software integration∙ Built and prototyped integrated rider experiences spanning visual, spatial, acoustic, and thermal modalities, coordinating systems across Arduino, Linux, and iOS∙ Developed LLM-based interaction pipelines and real-time WebSocket architectures for context-aware in-cabin experiences∙ Built design infrastructure including Figma plugins and token systems to close the gap between design intent and technical implementation∙ Researching rider comfort across climate and thermal perception, acoustic environment design, and AI-driven audio interaction — feeding directly into design iteration

EDUCATION

N/A

University of Michigan

Bachelor of Fine Arts - BFA, Industrial and Product Design

N/A

Academy of Art University

Master of Fine Arts - MFA, Animation, Interactive Technology, Video Graphics and Special Effects

ABOUT MARK MANFREY

Insatiably curious product designer with 20+ years spanning product, UX/UI, and visual effects — most at home where the brief doesn’t exist yet.I do my best work at zero-to-one: nascent markets, ambiguous requirements, and problems that don’t have established design patterns. That’s not a workaround for missing clarity — it’s where the work actually starts.Fluent across strategy, interaction design, and implementation, I close the gap between vision and reality by working directly in the medium — whether that’s interaction flows, real-time 3D and VR environments, hardware prototypes, or LLM-driven systems. My stack shifts to match the problem: Swift, React, Unreal Engine, Python, Arduino, whatever it takes.Known for rapidly prototyping and iterating in technically complex domains — autonomous transit, multi-sensory experience design, real-time pipelines — while keeping stakeholders aligned around a clear product narrative.I don’t anchor on a single craft. As the product and company evolve, so does the work. I walk into the fog, make sense of it, and come back with something customers can use, teams can build, and leaders can bet on.

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