Mark Kilborn

Interactive Audio at Skywalker Sound

Role
Senior Interactive Sound Designer at Skywalker Sound
Location
Austin, TX, US
LinkedIn followers
500 followers

About Mark Kilborn

Audio Direction | Sound Supervision | Sound Design | Technical Sound Design | Game AudioI’ve spent 20 years creating, implementing and directing sound for some of the biggest franchises in the industry.I\'m a very hands-on audio director, contributing sound design to our projects regularly, implementing and mixing, designing building and maintaining audio systems in UE5 Blueprint and Wwise. I bring deep experience in not only making sounds but providing creative audio direction, managing and mentoring team members, interacting with studio leadership and publisher stakeholders, working with external vendors, and handling budgets and schedules for audio production.I\'ve supervised audio on lead- and co-development projects, with teams large and small, in the same building and across multiple continents. SKILLSGame Dev: Unreal Engine 4/5, Blueprint, Wwise, FMOD, various proprietary engines and tools, Python, C#.Audio Software: Reaper, Pro Tools, Soundminer, Ableton Live Suite, iZotope RX, Sound Particles and a passel of powerful plugins.Skills: Sound effects recording, creation, implementation, mixing in games. Game audio feature/system design and implementation (Blueprint, C#, proprietary scripting languages). Linear sound effects editing, design and mixing in Reaper and Pro Tools. Dolby Atmos and other multichannel formats for both linear and interactive formats.CREDITSUnannounced Project 1 (narrative focused first person shooter)Project Loro (fantasy first person shooter)Canceled Project 1 (third person sci-fi action shooter)Canceled Project 2 (first person sci-fi shooter)Unreleased Project 2 (first person sci-fi shooter)Forza Motorsport (2023)Hogwarts LegacyCall of Duty: WWII- Nominated for BAFTA, Audio Achievement- Winner, GANG Sound Design of the Year awardCall of Duty: Modern Warfare RemasteredCall of Duty: Black Ops 3Call of Duty: Exo ZombiesCall of Duty: Advanced Warfare- Nominated for BAFTA, DICE awards for sound- Winner, GANG Sound Design and Audio of the Year awardsCall of Duty: GhostsCall of Duty Online (China-only live service shooter built with COD tech)Call of Duty: Modern Warfare 3- Nominated for BAFTA, AIAS, GANG and MPSE awards for soundCall of Duty: Black OpsSingularityForza Motorsport 3BorderlandsBrothers in Arms: Hell\'s HighwaySamba De Amigo (Wii port)Project Gotham Racing 4The ClubBoom Boom RocketTony Hawk\'s Project 8Bionicle Heroes (Nintendo DS)

Experience

  1. Senior Interactive Sound Designer

    Skywalker Sound

    Sep 2025 — Present · Austin, TX, US

    Making sounds for cool things with cool people

Skills

  • Foley
  • Field Recording
  • Game Development
  • Wwise
  • Xbox 360
  • Fmod
  • Recording
  • Sound
  • Wii
  • Post Production
  • Computer Games
  • Ps3
  • Unreal Engine 3
  • Sound Design
  • Video Games

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Mark Kilborn — Senior Interactive Sound Designer at Skywalker Sound in Austin, TX, US | Unifers