Mark A. McLaughlin

Principal Software Engineer @Walt Disney Animation Studios

Burbank, CA, US
EMAILS
m••••••••@disneyanimation.com
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Apr 2006 — Present

Principal Software Engineer @Walt Disney Animation Studios

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Develop software and tools for use in making world-class animated feature films.

EDUCATION

1990 — 1991

Brigham Young University

M.S. C.S., Computer Science

1982 — 1988

The University of New Mexico

B.S. C.S., Computer Science, Electrical Engineering

SKILLS

3d GraphicsCProgrammingLinuxOopSoftware DevelopmentPythonRendermanGraphics Software3d AnimationPyqtAgile MethodologiesComputer GraphicsC++Unix3dScriptingAnimationVisual EffectsDisneyMayaShadersMelCompositingTraditional AnimationComputer AnimationQtComputer ScienceOs XSoftware EngineeringFilm

ABOUT MARK A. MCLAUGHLIN

Over 30 years of programming and project management experience with specializations in computer animation tools (2D and 3D), computer graphics, dynamic simulation, image processing, and object-oriented programming. Proficiency in many programming and scripting languages, operating systems, and graphics packages. Exceptional skills in writing efficient, stable, reliable, documented code and application debugging. Innovative, agile, highly motivated, hard-working and dependable, with good organizational and time management skills. Adept at understanding end-user requirements and delivering products that meet and exceed customer needs and expectations. Capable of effectively managing software development projects and teams.Specialties: Computer animation tools (2D and 3D), computer graphics, image processing, object-oriented programming (OOP). C/C++, Python, Perl, csh, Open Inventor, OpenGL, Maya, MEL, RenderMan, SGI IRIX, Linux, Mac OS X.

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