Mark Silvester
Lead Artist @Auroch Digital Ltd
Signup · Get unlimited contacts
WORK HISTORY
Lead Artist @Auroch Digital Ltd
Bristol, GB
EDUCATION
University of Portsmouth
Computer Games development (Bsc), Games Development
SKILLS
ABOUT MARK SILVESTER
art has always been a powerful way of telling a story. I was horrified the first time I played resident evil 1. Trying to put together the puzzle the art team had left was one of the most exciting things I can remember, and I love to think back to that feeling while creating my own environments to really try and bring the story to life using everything around the player. In my opinion there’s no better way of storytelling.My understanding of 3D Modelling and understanding of environmental art allows me to create any asset from the concept stages to completion within an appropriate timescale. My knowledge of game design and lighting helps determine the needs of the player so I can create engaging environments that flow. However, I am always trying to improve and constantly looking for new ways to further my understanding.Photoshop (8 years) Low Poly Modelling (8 Years) 3DS Max (8 years) Illustrator (4 Years) Zbrush (5 years) Unreal Development Kit (4 Years) Unreal Engine 4 (4 years) Unity 5 (6 Years) High Poly Modelling (7 years) CryEngine (1 Year)
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.