Mark Silvester

Lead Artist @Auroch Digital Ltd

Portsmouth, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Aug 2021 — Present

Lead Artist @Auroch Digital Ltd

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Bristol, GB

EDUCATION

2010 — 2014

University of Portsmouth

Computer Games development (Bsc), Games Development

SKILLS

Environment ArtZbrushUnreal Engine 4Computer Games3d ModelingGame ArtVideo Games3d Studio MaxGame DesignTexturing3dAnimationUnity3dXna3d CoatCryengineGame DevelopmentUnreal Engine 3Level DesignGame Design DocumentsPhotoshop

ABOUT MARK SILVESTER

art has always been a powerful way of telling a story. I was horrified the first time I played resident evil 1. Trying to put together the puzzle the art team had left was one of the most exciting things I can remember, and I love to think back to that feeling while creating my own environments to really try and bring the story to life using everything around the player. In my opinion there’s no better way of storytelling.My understanding of 3D Modelling and understanding of environmental art allows me to create any asset from the concept stages to completion within an appropriate timescale. My knowledge of game design and lighting helps determine the needs of the player so I can create engaging environments that flow. However, I am always trying to improve and constantly looking for new ways to further my understanding.Photoshop (8 years) Low Poly Modelling (8 Years) 3DS Max (8 years) Illustrator (4 Years) Zbrush (5 years) Unreal Development Kit (4 Years) Unreal Engine 4 (4 years) Unity 5 (6 Years) High Poly Modelling (7 years) CryEngine (1 Year)

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