Maritza Louis

Character Modeler @Walt Disney Animation Studios

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2022 — Present

Character Modeler @Walt Disney Animation Studios

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Vancouver, BC, CA

Moana 2 (2024) Animated FeatureTiana (TBA)Unannounced Feature

EDUCATION

2003 — 2004

Vancouver Film School

Diploma, 3D Animation & Visual Effects

SKILLS

LinuxMaxRetopologizing3d ScansTexture PaintingMariModelingFeature Films3d ModelingWordpressMental RayOrganic ModelingMicrosoft OfficePremiereShadersWindowsCinematicsZbrushCharactersCharacter ModellingMayaTopogunPerforceTexturingPhotoshopUv Mapping3d Scan CleanupVideo GamesMudbox3d Studio Max

ABOUT MARITZA LOUIS

Hi, I\'m Maritza Louis (Klukʷtús skʷukʷúsnt) a member of the Syilx & Secwépemc Nations from the Okanagan/ Shuswap regions of BC, Canada, and a Visual Development Modeler | Concept Sculptor with over 20+ years of experience in Feature Animation, Game, VFX and Cinematics. My affinity for the visual medium and character development has driven me in pursuit of new methods of technical expression within the CG industry. My portfolio of work includes contributions to titles like GTA V, Spiderman: Into the Spider-Verse, Sausage Party, Spiderman: Homecoming, Ghostbusters, DC League Of Super-Pets, Hill Agency: PURITYdecay, Kizazi Moto: Generation Fire, Tiana, Moana 2 and many others. I am always interested in new challenges and exciting projects to join, please feel free to contact me. Visit my portfolio sites below and get in touch. Eligible to work Canada / USA. In-Studio, Remote work Ready. maritzalouis.artstation.com https://linktr.ee/Maritza_Louis Skills Team & Individual Work Environments • Work closely with Director/Client/ Production Designers • Strong 2D to 3D Visual Translating • Asset Management • Scheduling & Bidding • Peer Mentoring • Workflow Development • Production Mindful Sculpting Approach • Strong organizational skills and ability to manage deadlines Proficiency Character Modeling • Character Visual Development • Organic Modeling • Hard Surface Modeling • Posing & Expression Presentation Sculpts • Production Models • Retopologizing • UV Creation/ Layout • Texture Creation • Environment Modeling • Vehicle Modeling • Blendshapes • Base Mesh Creation • Costume & Associated Prop Creation Software Autodesk Maya • Pixologic Zbrush • Marvelous Designer • Adobe Photoshop • Substance Painter • Unreal Engine • Unity • Redshift • Vray • Mari • Substance Designer • UV Layout • Procreate • Shotgun • Ftrack • Perforce • Adobe Premiere • Microsoft Applications Pipelines Feature Animation • VFX • Games • Cinematics • Commercial • Shorts • Collectibles • Remote Ready • In-Studio Operating Systems Windows • Linux • Mac

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Maritza Louis — Character Modeler at Walt Disney Animation Studios in Vancouver, BC, CA | Unifers