Marios Bikos
Senior Software Engineer @CATCHES
Signup · Get unlimited contacts
WORK HISTORY
Senior Software Engineer @CATCHES
London, GB
Helping to revolutionise the consumer experience by perfectly digitally representing clothing, empowering choice, and increasing engagement through innovative use of 3D rendering, AI, and VFX technologies.
EDUCATION
University of Patras
Integrated Master of Engineering (MEng), Electrical & Computer Engineering
UCL
Master’s Degree, Computer Graphics, Vision & Imaging
SKILLS
ABOUT MARIOS BIKOS
Hello! I’m Marios Bikos, a Senior Software Engineer with 9 years of experience in Unreal Engine, C++ development, and immersive technologies. My career spans gaming, XR, virtual production, and digital fashion simulation, where I’ve specialized in building tools and pipelines that make complex workflows scalable and developer-friendly.I’ve worked on projects like Exoborne at Sharkmob, where I developed a multiplayer vehicle system in Unreal Engine 5 and also mentored and onboarded engineers as an Associate Lead. At Electric Square, I worked on the UI system for Forza Street, and at Framestore I contributed to virtual production by creating VR Scouting tools that helped filmmakers collaborate inside virtual environments.Alongside engineering, I’ve had the privilege of supporting third-party developers in my roles at PICO XR and HTC Vive, helping studios optimize XR apps, integrate SDKs, and adopt Unreal best practices. These roles sharpened my ability to bridge deep engineering with developer support and advocacy.I’m passionate about advancing immersive technology by building tools that empower teams, and I thrive at the intersection of hands-on engineering and leadership — whether that means coding in C++ or guiding teams to deliver impactful products.
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.