Marie Havemann

Lead Audio Designer @Sandbox Interactive

Berlin, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Nov 2023 — Present

Lead Audio Designer @Sandbox Interactive

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Berlin, DE

EDUCATION

2010 — 2013

Hochschule für Film und Fernsehen "Konrad Wolf"

Bachelor of Fine Arts (B.F.A.), Sound

2007 — 2010

Akademie Deutsche Pop

"Diplom", Tonmeisterin

2013 — 2017

Filmuniversität Babelsberg "Konrad Wolf"

Master of Fine Arts (M.F.A.), Sound for Picture

SKILLS

Sound MixingMusikStudio RecordingLive-SoundRe-Recording MixingProfessional AudioProfessionelle AudiotechnikAudio-NachbearbeitungSpieleentwicklungTontechnikCompositionVideospieleTonaufnahmenTonmischungMusikkompositionUnity3dGame DevelopmentAudio EngineeringMusicMusikproduktionTonStudioaufnahmenKompositionSoundSound DesignAudio Post ProductionRecordingLive SoundMusic ProductionVideo Games

ABOUT MARIE HAVEMANN

Composer and Sound Designer for Games with a Studio located in Berlin, Germany. With a decade of experience in the games industry, and expertise in music, sound, and game technology, I have created audio for teams of all sizes, from MMORPGs to Indie. I have a background as a musician (guitar, bass, piano, and violin) & engineer, and a master’s degree in sound, specializing in Game Audio. I love to look at projects holistically and take on the responsibility of creating the entire Audio Experience for most of the projects I works on. To do so I work closely with Developers to understand the unique needs of the project and translate these needs into Audio Design Solutions that create the most meaningful and powerful Experiences, no matter the project size. Within the last years, I redefined and extended the soundscape and soundtrack of the popular MMO, Albion Online, by Sandbox Interactive, where I am currently working as the Lead Audio Designer, while also working with several Indie Studios like Happy Broccoli Games and Spellgarden Games on the side.

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Marie Havemann — Lead Audio Designer at Sandbox Interactive in Berlin, DE | Unifers