Marc Hernandez
- Role
- Disruptive Games
- Location
- Brookings, OR, US
- LinkedIn followers
- 500 followers
About Marc Hernandez
Wrote GPU friendly landscape engine. Was hired. Wrote AI code. Wrote network code.…
Experience
Present
Education
University of Oregon
BS, Computer Science
1997 — 2000
Skills
- Mmo
- Unity3d
- Casual Games
- Video Games
- Programming
- Ios Development
- User Interface
- Game Development
- Xbox
- Scripting
- Friction Stir Welding
- Artificial Intelligence
- Books
- Running
- Mmorpg
- Game Engines
- C++
- Directx
- Networking
- Lua
- Gameplay
- Ps3
- Perforce
- Game Design
- Maya
- Unreal Editor
- Multiplayer
- Gameplay Programming
- Game Programming
- Game Mechanics
- Social Games
- Console
- Computer Games
- Cross-Platform Development
- Mobile Games
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