Marco A. Arellano
Associate Lead Asset Specialist Face @Rockstar Games
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WORK HISTORY
Associate Lead Asset Specialist Face @Rockstar Games
San Diego County, CA, US
Collaborate with Face Tech Lead to develop and test new animation tools and systems- Manage, lead and mentor and team new dev assistants & animators in multiple global studios- Train and mentor new animators on new tools tools/systems and pipeline procedures- Manage and maintain animation data for multiple projects across multiple branches- Collaborate with Production, Design, Audio, and Animation teams to meet deadlines- Debug and troubleshoot build machine issues for multiple projects- Maintain and update XML metadata for face animation systems- Collaborate with Design teams to ensure all needed face animation is implemented- Export and implement face animation into the game engine using proprietary tools- Collaborate with Design and Animation teams to develop new pipeline procedures- Develop & update pipeline documentation for new and existing pipelines and tools- Troubleshoot technical issues related to animations, rigging, and implementation- Support the animation team to resolve technical issues.
EDUCATION
The Art Institute of California-Orange County
Bachelor of Science Degree, Game Art and Design
SKILLS
ABOUT MARCO A. ARELLANO
I am an artist at heart, with the grand desire to break barriers and connect people. My professional career started in sales while I studied all forms of art including traditional drawing, painting, and the not-so-traditional 3D art.After I graduated from college and received my Bachelors Degree in Game Art and Design, I achieved my childhood dream by joining the ever-competitive video game industry. During this time I worked for several triple companies including Activision, Insomniac Studios, and Carbine Studios.I then helped build a start-up company called \'Thingify Inc\' in the emerging additive manufacturing sector. While there I championed and developed several pipelines for our products as a 3D Artist, Project Manager, and Team Lead. I also acted as a liaison between our team, clients, and outsourcing partners. I was always looking for new challenges and ways to empower my team. I then joined Rockstar San Deigo as an Animation Dev Assistant where I helped launch Red Dead Redemption 2, and multiple expansions for Red Dead and Grand Theft Auto V. My dedication and skills quickly earned me a promotion as a Technical Face Animator. I am always looking forward to new ways to increase my skill set. Currently, I\'m utilizing Python to create scripts to increase the team\'s productivity.
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