Marc-Andre Barbeau

Game Release Coordinator @Ubisoft Montréal

Montreal, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jun 2025 — Present

Game Release Coordinator @Ubisoft Montréal

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Branching our build from MAIN to our next Title update to cert ( certification for first party Sony, Microsoft)- I\'m in charge closing, starting project Jira sprint for the whole project- Work on the Load test to see the performance of our script, build, server etc. before we push the title update live - Create playlist for each season of our game. Playlist are use to add event, maps and other configurations needed- Deploying build client, server component, Dedicated server on the sandboxes- Fix failed integration after we branch for our next Season Title Update- Making live report every week by gathering multiple data - Coordinate with our external QC team with their tests, helping them when they have issue with either the build, connecting online- Help our Game Release Specialist with the closing process for our Season Title Update

SKILLS

Quality AssuranceAnvilCoordination SupportTeamworkCoordination SupportTestrailGame DevelopmentMysqlCustomer ServiceMongodbGitQuality ManagementJiraScrumScrum MasterVideo GamesQuality ControlGithubXbox 360PerforcePs3TestingVisual StudioServersConsoleXbox OneMicrosoft ExcelOnline GamingRedisPs4Microsoft Office

ABOUT MARC-ANDRE BARBEAU

I am a passionate guy ready to give his best. I am looking to raise and take on new challenges, to develop and learn techniques that will improve my work.Working at Ubisoft for many years now. I worked on many different projects and handled different programs over the years (Online infrastructure, sandbox, 3d editor, 3DS max, Motion builder,etc). In addition, I tested a lot of games and smaller projects. Occasionally, I work as a coordinator. Link for the all the game that i worked on :

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