Marc-Andre Barbeau
Game Release Coordinator @Ubisoft Montréal
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WORK HISTORY
Game Release Coordinator @Ubisoft Montréal
Branching our build from MAIN to our next Title update to cert ( certification for first party Sony, Microsoft)- I\'m in charge closing, starting project Jira sprint for the whole project- Work on the Load test to see the performance of our script, build, server etc. before we push the title update live - Create playlist for each season of our game. Playlist are use to add event, maps and other configurations needed- Deploying build client, server component, Dedicated server on the sandboxes- Fix failed integration after we branch for our next Season Title Update- Making live report every week by gathering multiple data - Coordinate with our external QC team with their tests, helping them when they have issue with either the build, connecting online- Help our Game Release Specialist with the closing process for our Season Title Update
SKILLS
ABOUT MARC-ANDRE BARBEAU
I am a passionate guy ready to give his best. I am looking to raise and take on new challenges, to develop and learn techniques that will improve my work.Working at Ubisoft for many years now. I worked on many different projects and handled different programs over the years (Online infrastructure, sandbox, 3d editor, 3DS max, Motion builder,etc). In addition, I tested a lot of games and smaller projects. Occasionally, I work as a coordinator. Link for the all the game that i worked on :
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