Manuel Bissonnette
Game Designer @Highdive
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WORK HISTORY
Game Designer @Highdive
Montréal, CA
Working on an unannounced project.+ Design and prototype gameplay mechanics, systems, and content that align with the game\'s creative vision.+ Collaborate with cross-disciplinary teams to bring features to life.+ Balance gameplay through iteration, playtesting, and feedback analysis.+ Document design specifications clearly and maintain up-to-date design documentation.+ Participate in ideation sessions, contributing to worldbuilding, narrative integration, and feature development.+ Analyze player behavior and game data to inform tuning and improvements.+ Work with QA and playtesters to identify and address design-related issues.
EDUCATION
UQAM | Université du Québec à Montréal
Bachelor of Business Administration - BBA, Human Resources
CG Spectrum
Certificate - Game and Interactive Media Design
SKILLS
ABOUT MANUEL BISSONNETTE
I’m a Game Designer driven by curiosity and a love for finding elegant solutions to complex design challenges. Whether designing core mechanics, crafting engaging loops, or building systems that empower players, I’m passionate about creating unforgettable experiences where players feel agency, wonder, and joy.Currently, I’m working as a Game Designer on an unannounced project at Highdive, a NetEase Games ThunderFire development studio from Montreal. My path has taken me from being a Technical Assistant at CG Spectrum’s Game Design department, to serving as Assistant Game Director on Kristala at Astral Clocktower Studios, and as Game Designer on Spade Investigations at Little Grim Entertainment.Beyond development, I’m a community-focused creator who’s passionate about sharing knowledge. Through l’Extension, I host fireside chats on essential soft skills and help others grow their networks, fostering connections and supporting those navigating their path into the industry. For me, great game design is as much about connecting people as it is about creating worlds:)Before landing in the industry, I have created cohesive and meaningful user experiences for over 10 years with one of the biggest live entertainment companies: Cirque du Soleil. I have directed, designed and delivered a hundred of bespoke live productions using various artistic means of expression, all the way from food, to costumes, dance, words, circus, video content, music, lighting, and sound, just to name a few.
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