Hazel Yip

Production and Live-ops @Rogue Harbour Game Studio

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2022 — Present

Production and Live-ops @Rogue Harbour Game Studio

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Vancouver, BC, CA

Managed and organized Jira to track and prioritize tasks for the team, ensuring timely delivery of features and bug fixes. • Launched weekly campaigns for limited-time events in game, ensuring timely and successful event delivery. • Prepared detailed performance reports on the events and analyzed key metrics, outlining the impact on player retention, revenue, and overall player experience. • Coordinated and ran QA processes, ensuring the mobile game was free from bugs and ran smoothly for players. • Collaborated with game designers, programmers, and other stakeholders to ensure the game met quality standards and player expectations. • Wrote documentation to improve processes and workflows, ensuring knowledge was easily accessible to the team.

EDUCATION

2013 — 2017

California State University San Marcos

Bachelor of Science (B.Sc.), Computer Science

2019 — 2019

Saïd Business School, University of Oxford

Oxford FinTech Programme

2011 — 2013

HELP University

American Degree Transfer Program, Psychology

N/A

Product School

Product Management Certificate, Product Management

ABOUT HAZEL YIP

As a product enthusiast, I bring a unique combination of skills and experience in product and project management, web application development, and marketing. My expertise include: • Product Strategies • Experimentation • Researching product-market fit • Product marketing and social media campaigns • Design thinking • Software development lifecycle experience using Agile and Scrum methodology • Mobile and web applications When I\'m not working, I volunteer, train my dog in rally obedience, stream video games on Twitch and enjoy the outdoors.

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Hazel Yip — Production and Live-ops at Rogue Harbour Game Studio in Vancouver, BC, CA | Unifers