Hazel Yip
Production and Live-ops @Rogue Harbour Game Studio
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WORK HISTORY
Production and Live-ops @Rogue Harbour Game Studio
Vancouver, BC, CA
Managed and organized Jira to track and prioritize tasks for the team, ensuring timely delivery of features and bug fixes. • Launched weekly campaigns for limited-time events in game, ensuring timely and successful event delivery. • Prepared detailed performance reports on the events and analyzed key metrics, outlining the impact on player retention, revenue, and overall player experience. • Coordinated and ran QA processes, ensuring the mobile game was free from bugs and ran smoothly for players. • Collaborated with game designers, programmers, and other stakeholders to ensure the game met quality standards and player expectations. • Wrote documentation to improve processes and workflows, ensuring knowledge was easily accessible to the team.
EDUCATION
California State University San Marcos
Bachelor of Science (B.Sc.), Computer Science
Saïd Business School, University of Oxford
Oxford FinTech Programme
HELP University
American Degree Transfer Program, Psychology
Product School
Product Management Certificate, Product Management
ABOUT HAZEL YIP
As a product enthusiast, I bring a unique combination of skills and experience in product and project management, web application development, and marketing. My expertise include: • Product Strategies • Experimentation • Researching product-market fit • Product marketing and social media campaigns • Design thinking • Software development lifecycle experience using Agile and Scrum methodology • Mobile and web applications When I\'m not working, I volunteer, train my dog in rally obedience, stream video games on Twitch and enjoy the outdoors.
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