Tammy Lynn Digiacomo

Professor of Game Art & Animation, and Game Production & Management @University Of Advancing Technology

Phoenix, AZ, US
EMAILS
t••••••••@uat.edu
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2011 — Present

Professor of Game Art & Animation, and Game Production & Management @University Of Advancing Technology

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SME Content Developer Developer of the Game Art and Animation Program of Study (with Partner Eric Gillam) UAT Game Studios creator and curator Certified Scrum Master Instruction - On-ground and Online Greenlight/Celebration Events creator and curator Game Job Fair Events creator and curator Greenlight Game Jams co-coordinator UAT Game Studios FB and social media co-coordination

EDUCATION

N/A

San Diego Mesa College

Fine Art

2002 — 2010

Scottsdale Artists' School

Sculpture and Plein Air Oil Painting

1989 — 1990

Video Broadcast Professional Education Services

Certifications, Broadcasting

2016 — 2017

University of Advancing Technology

Master of Science Degree, Game Production & Management, 4.0 GPA

2012 — 2015

University of Advancing Technology

Bachelor of Arts Degree, Game Art & Animation (2D & 3D), 3.98 GPA

N/A

UC San Diego

Visual Arts

N/A

Santa Ana College

Graphic Arts, Print & Photography

2009 — 2009

Sedona Arts Center

Sculpture - Figurative Wildlife

1990 — 1993

American Animation Institute North Hollywood

Character Animation & Design

N/A

Garden Grove College

Illustration and Finance

2023 — 2025

Aspen University

Doctor of Education - EdD, Higher Education Leadership

N/A

Orange Coast College

Advertising & Digital Arts, Photography

ABOUT TAMMY LYNN DIGIACOMO

Dedicated Professional Artist/Animator with over 30 years experience- 3D & 2D art/animation digital and traditional production, on time and on budget. Concept Art/Commercial Illustration since 1976. Specialties: Cut Scenes requiring character modeling, rigging, animation, facial, lip sync, environments, lighting and particle FX. Real time or pre-rendered. Maya, Max, MotionBuilder, ZBrush, Photoshop, Substance Painter, After Effects, Illustrator, proprietary, various audio, post production, mocap & many others. Traditional methods and styles. UE4, Unity, Crytek, proprietary game engines Design/Development of proprietary software/tools. Scripting: Blueprint, MEL, Python Certified Scrum Master, Instructor, Video Tutor, Senior Artist/Animator, Lead, Art Director, Manager, Owner/Operator, Prof. Coach, Trainer, Outsource/Subcontract Management, Advisor of tools and product development, production pipeline analysis, cross discipline and cross platform coordination, project and budget tracking, advertising/market analysis, R&D, startup advisor and coordinator. A number of award winning products. Numerous IMDb credits. 3D & 2D Senior/veteran mentor - game development PC, Xbox, Playstation - Cutscenes, Character Modeling, Animation(Keyframe/Mocap), Rigging, Concept, Character Design, Environment, Mechanical, Architectural, Tech, UI, Integration Tools Design, Xbox Avatar Animation - 2D & 3D - CG/Traditional - Broadcast/Film - Keyframe/Tween - Motion Capture Multimedia - Digital & Traditional - DVD/Field/Studio/Commercial, Live/Prerecorded - Post, Audio, Lighting, Staging - Certifications: Director, Producer, Switcher, Audio, Graphics, Lighting, Camera Ops.(Credits: over 40 Live Studio & Field productions) Graphic Design - Digital & Traditional - Advertising-Print, Mural, all styles Illustration - Diverse styles from Photo Realism to Cartoon/Caricature - Portrait, Figurative, Wildlife, Landscape, Product, Fashion Fine Arts - Sculpting, Oil and Watercolor Painting - Figurative, Wildlife, Landscape, Portrait, Still Life Stage & Screen - Costume Design/Construction, Makeup/Hair, Set Design/Construction, Lighting, Props, Camera Ops

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