Luke Richards
Lead Designer @Utopian Game Labs
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WORK HISTORY
Lead Designer @Utopian Game Labs
My work as a designer at UGL involves multiple concurrent projects and covers all aspects of gameplay and player experience. This includes game bibles, narrative structure and flow including direction of character interactions and cutscenes, lore building, level/mission design, environment design, play mechanics, economy, and many other mechanical systems. I review builds to ensure conformation with the design vision, communicate project objectives to the team, and liaise with clients and other department leads. Alongside our producer, I’m responsible for reviewing consultant, player and QA feedback to refine and optimise the player experience.I also work on ideating, concepting and writing design overview documentation enabling UGL to pitch for new projects. I am usually the only writer of the detailed design documentation for our games, with team sizes of roughly 30 developers.
EDUCATION
Royal Holloway, University of London
Science Foundation
Kingston University
MA, MFA and PGCE
Royal Holloway, University of London
Bachelor of Arts (BA)
ABOUT LUKE RICHARDS
Game designer, author and entrepreneur. Founding a studio, narrative consultancy and…
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