Lucas Bonan

Lead Technology Producer @Techland

Montpellier, FR
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Oct 2023 — Present

Lead Technology Producer @Techland

View department →

Montpellier, FR

Development of the C-Engine made specifically to deliver Dying Light 2 and support its post-launch:• Leadership of a team of 70 programmers in Poland (Wroclaw & Warsaw studios) and including remote collaborators;• Daily collaboration with the Head of technology and Technical Directors;• Direct management of 4 Technology Producers;• Definition and evolution of the team organization and staffing plan;• Definition and enforcement of the technical specifications process;• Definition of the priorities for each milestone with the Technical Directors and Game producers;• Definition and enforcement of the planning and reporting processes, in collaboration with the Technology Producers and Programming Team Leads.

EDUCATION

2010 — 2010

Lund University

Masters, Economics

2022

Wine & Spirit Education Trust

Level 2 (with distinction)

2006 — 2011

ESCP Business School

Masters, Management

SKILLS

Marketing StrategySocial MediaManagementVideo GamesProject PlanningBusiness DevelopmentDigital MarketingCrmBusiness IntelligenceStart-UpsProject ManagementProduct ManagementDigital MediaProduct DesignStrategyStart-UpProduct DevelopmentWeb Project ManagementEntrepreneurshipVideo Game ProductionProduct LaunchWeb AnalyticsOnline GamingNew MediaCommunity ManagementProduction PlanningProduction ManagementPlanningAnalyticsBusiness Strategy

ABOUT LUCAS BONAN

I specialize in Live Service and Technology production for video games, helping teams build, launch, and grow games that keep players engaged for years.On the Live side, I focus on operating games as long-term experiences — aligning production, monetization, and content pipelines with player insights and studio goals. Over the years, I’ve helped ship numerous prelaunch live tests (Closed and Open Betas) and dozens of post-launch Title Updates, ensuring that every release runs smoothly and meaningfully extends a game’s lifespan. I’m particularly attentive to building and validating online systems early, so that technology feels invisible — robust, scalable, and accessible to all players from day one.On the Technology side, I’ve led and scaled multidisciplinary programming teams (50 to 100+ people) and built tailored production processes that fit each studio’s culture — lean, predictable, and focused on impact. I enjoy partnering with Technical Directors to evolve or create tech foundations from scratch or based on an existing stack, spanning Core Engine, Gamed Engine, 3D, Tools, DevOps, Network and Online Services — always adapting workflows to team size and project ambition.I’ve worked across head offices, central tech groups, and production floors, collaborating closely with stakeholders from executive leadership to publishing or production services (QA, HR, IT and Security). This diversity keeps me grounded in both the human and operational sides of making and running games.Outside of work, you’ll likely find me on a golf course or rugby field, coaching my alumni team or enjoying good wine and music with friends — because great games, like great bottles, are all about craft and shared passion!

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Lucas Bonan — Lead Technology Producer at Techland in Montpellier, FR | Unifers