Luca Pedrelli
Game Developer - Gameplay Engineer @Playground Games
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WORK HISTORY
Game Developer - Gameplay Engineer @Playground Games
Royal Leamington Spa, GB
I currently work as a Gameplay Engineer on Forza Horizon.I build and refactor Game Features and Systems by coding in C++ 20 on top of Playground\'s proprietary engine, Forzatech. I apply the latest Software Architecture techniques to ensure my Systems are easy to extend and difficult to misuse- Forza Horizon 6 -I\'m working on many aspects of the new upcoming title, but I can\'t share more at this time- Forza Horizon 5 -I was the engineer responsible for the \"Horizon Realms\" feature.
EDUCATION
CG Spectrum
Game Programming
ITT Blaise Pascal - Cesena
High School Diploma, Mathematics and Computer Science
Università degli Studi di Milano
FOR24
Alma Mater Studiorum – Università di Bologna
Master's degree, Physics -Theoretical curriculum
Alma Mater Studiorum – Università di Bologna
Bachelor's degree, Physics
ABOUT LUCA PEDRELLI
C++ Gameplay Engineer with a background in Theoretical Physics. Currently specializing in Software Architecture and Data-Oriented Design.Working on an RPG Game Prototype,\"ScalarField\". For more details, visit my- GitHub: https://github.com/PedrelliLuca/ScalarField- YouTube:
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