Nicolas Lopez

Technical Architect - Rendering @Ubisoft

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Oct 2022 — Present

Technical Architect - Rendering @Ubisoft

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Montreal, QC, CA

Assassin\'s Creed and Anvil EngineResponsible for the rendering architecture.Assassin\'s Creed Shadows: PS5/XBOX Series/PC2nd place in \"Digital Foundry\'s 2025 Graphics of the Year Awards\"Publications & Presentations- GPU Zen 4 - Editor of the \"General Rendering\" Section- PS Connect 2025 -\"Beyond the Shadows: A Spectral Assassin\'s Creed Experience on PlayStation 5 Pro\" by Nicolas Lopez and Sébastien Daigneault- REAC 2025 -\"Anvil Rendering Architecture\" by Nicolas Lopez and Michel Bouchard- GDC 2025 - “Rendering Assassin’s Creed Shadows”- GPU Zen 3 - Editor of the \"GPU-Driven Rendering\" Section- GPU Zen 3 -\"GPU-Driven Rendering in Assassin’s Creed Mirage\" by William Bussière and Nicolas Lopez- CG Spotlight 2023 -\"Crafting large systemic worlds with Anvil\"- ACM Siggraph Montreal

EDUCATION

N/A

Université Claude Bernard Lyon 1

Master, Computer Graphics

SKILLS

ConsoleXbox OneProgrammingOptimizationComputer GraphicsGame ProgrammingGpgpu3dGpuGame DevelopmentPs3Xbox 360ShadersLow Level ProgrammingVideo GamesC++Ps4Game Engines

ABOUT NICOLAS LOPEZ

I\'m Nicolas Lopez, Rendering Technical Architect at Ubisoft Montréal. I specialize in real-time graphics and GPU-driven systems, currently leading rendering development on Anvil for Assassin’s Creed. From ray tracing and global illumination to low-level optimization, I focus on building scalable, high-fidelity visuals. Always happy to connect on graphics, engines, or cutting-edge rendering tech.

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Nicolas Lopez — Technical Architect - Rendering at Ubisoft in Montreal, QC, CA | Unifers