Lewis Preen

Development Director @Saguni Tech

Darlington, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Feb 2024 — Present

Development Director @Saguni Tech

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NDA Project Leading a team to create a prototype Storyboard and Script creation Premier Pro Video Mock – Up Sound Editing Weekly reviews with Client

EDUCATION

2015 — 2018

Teesside University

Bachelor of Arts - BA

2013 — 2015

Darlington College

Bachelor of Technology - BTech

2018 — 2020

Teesside University

Master of Arts - MA

ABOUT LEWIS PREEN

I am a lead and senior games designer with an MA in games design. I have been practising games design for over fifteen years, with over seven years industry experience. I was recently working as the senior games designer, a position I had for 3 years on a sports simulation cycling live-ops app with gamification. Creating documentation for all areas of the project from artists, developers, and QA. Creating new features, evolving, and updating current mechanics, working in Excel and Word for documentation, Photoshop and Figma for UI mock-ups and yED graph editor to show the design and system flow. Along side the main project I was the Lead Designer on a companion application for social system elements, which I fully designed and prototyped. Before working in games design on this project, I was the lead level designer for 6 months, where I researched different real-world areas for biomes, buildings, and POIs. Creating a 2D map for shareholders to approve, creating splines in Unreal Engine, using a custom tool that along with a tech artist we created for the project, followed by white boxing for the artists to set dress. Alongside working for the sports game I was working also remotely as the creative director for a web-3 game called Devomon a Digimon x Genshin Impact inspired dungeon crawler, where I oversaw all the design elements of the product and worked closely with the CEO and the main developers. I enjoy creating and designing my own level and mission design from initial paperwork planning to greyboxing out the environment and then replacing them with models and puzzles. I have applied and technical skills in Unreal Engine 4 and 5 which includes visual scripting on an advanced level, creating my own blueprints and functions. I am always developing my abilities and.skills to further my knowledge with the Video Games industry. I have knowledge and experience with game feel and player feedback, which is vital when implementing gameplay into game editors especially in titles. I believe I have a strong ability to work as a team, being in several teams that I performed as either a team member or a Lead designer. I can take on and distribute creative criticism, listen to team ideas, and share opinions, elements that are crucial in making a well organised hard-working team. I also can adapt to change. As a Lead in various projects, I was in constant communication with fellow team members, also creating various management schedules, with deadlines and deliverables.

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Lewis Preen — Development Director at Saguni Tech in Darlington, GB | Unifers