Lewis Nicholson
Game Director @Lively Studio
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WORK HISTORY
Game Director @Lively Studio
Directed multidisciplinary teams remotely across the UK, Europe, and Singapore in the development of the largest Apple Arcade launch titles.• Played a critical role in defining new UX and comfort standards for mixed reality gameplay.• Responsible for the successful launch, post-launch updates, and marketing efforts which helped the title continually stay as one of the top titles on the platform.• Work with multiple major clients across various timezones to ensure clarity and universal satisfaction.
EDUCATION
Northumbria University
Bachelor’s Degree, Computer Games Programming BSc (Hons)
SKILLS
ABOUT LEWIS NICHOLSON
I\'m a game director with a strong technical background, which allows me to lead teams effectively and also understand the technical challenges we face together.Over the years, I\'ve managed high-value projects from start to finish, led large multidisciplinary teams across various time zones, and shaped the vision and design direction of multiple games. I\'ve also spearheaded successful user acquisition campaigns, worked on analytics backends, and helped set industry standards for cutting-edge titles.With a wealth of programming experience across multiple engines, I\'ve worn many hats, including programmer, technical designer, and technical artist. This deep technical expertise underpins everything I do, ensuring my teams and I can bridge the gap between creative vision and technical execution.
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