Lee Willock

Lead Animator @Beamdog

Burnaby, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Oct 2019 — Present

Lead Animator @Beamdog

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CA

responsible for helping develop animation pipeline from the ground up and set up guidelines for a team of animators- used key framed animation skills to animate enemy type characters- work closely with game director and art director to create and implement game vision- organized shot lists, set up motion capture cameras, and direct motion capture shoots- helped pro-type and implement game systems including, first person and third person combat systems, locomotion systems, locomotion blend-spaces, and aim-spaces

EDUCATION

1997 — 1999

Vancouver Film School

Maya Certification, Classical Animation and Maya

1992 — 1994

University of Regina

Fine Arts

SKILLS

MaxMotion CaptureCinematicsCharacter AnimationXbox 360Facial AnimationTexture PaintingCharacter RiggingTexture ArtistGameplayMotionbuilder3dGame DevelopmentAnimationImage CapturePs3Unreal Engine 3MayaGame DesignAutodesk MotionbuilderEnvironment ArtKeyframe AnimationVisual EffectsCharactersUv MappingMelMudboxWiiVideo GamesDigital SculptingTraditional AnimationCaptureRiggingLow Poly ModelingComputer AnimationTexturingXsiZbrush3d AnimationCharacter

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Lee Willock — Lead Animator at Beamdog in Burnaby, BC, CA | Unifers