Tiago Chaves
Graphics Programmer Iii @Beenox
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WORK HISTORY
Graphics Programmer Iii @Beenox
Québec, QC, CA
Currently working on Activision\'s custom in-house technology for future titles.• Projects shipped: Call of Duty: Black Ops 7.• Developed an automated terrain-to-occlusion-mesh pipeline into the map editor, streamlining proxy mesh authoring for large-scale terrains and shipping on Warzone battle royale maps.• Contributed optimization and feature parity work to a new SIMD-based occlusion culling rasterizer, including migrating it to a standalone executable for focused performance measurement and faster iteration.
EDUCATION
Universidade Estadual de Campinas
Bachelor of Science in Computer Engineering
Colégio Técnico de Campinas - Unicamp
Técnico em Informática
ABOUT TIAGO CHAVES
Coding since 2013. Captivated by the intersections of art and technology.+=Particularly interested in Geometry, Light and Color.
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