Larry Yucheng Chang
Audio Director @Team Audio
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WORK HISTORY
Audio Director @Team Audio
New York, NY, US
Orchestrated and oversaw both in-house and external audio teams, comprised of sound designers, composers, and engineers, to ensure the seamless delivery of high-quality audio content for clients.Developed and optimized audio implementation pipelines for game engines such as Unreal Engine and Unity, utilizing middleware like Wwise and FMOD to achieve peak performance across projects.Expert in Unreal’s MetaSounds audio implementation system.Developed in-house audio tools and plug-ins using the JUCE framework. Conducted VO recording sessions, ensuring budget adherence and high-quality material.
ABOUT LARRY YUCHENG CHANG
I am a designer who enjoys wearing many hats. I began my career in 2011 as a…
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