Brandon Lai

Ungodly-(Senior Concept Artist) @Azra Games

Novato, CA, US
MOBILE NUMBERS
+19•••••••73

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WORK HISTORY

Apr 2024 — Present

Ungodly-(Senior Concept Artist) @Azra Games

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Sacramento, CA, US

UNGODLY- Mobile RPG game development• Environment, character, prop, UI icons, concept design for art asset production.• Generative AI Concept workflow• Marketing art assets• Unity engine

EDUCATION

2000 — 2002

Santa Rosa Junior College

AA, General Education

2005 — 2007

SAE Expression College

Bachelor's Degree, Animation Visual Effects

2004 — 2005

California College of the Arts

Illustration

SKILLS

After EffectsGame DevelopmentZbrushVideo GamesGameplaySocial GamesLightingConceptual ArtDigital PaintingGame DesignUv MappingTexture ArtistStoryboardingGraphic Design3d Studio MaxMayaEnvironment ArtComputer GamesUnity3dIllustrationMudboxGame ArtMmo3d ModelingTraditional AnimationLevel DesignVisual EffectsFlashTexture PaintingUser InterfaceComputer AnimationMobile GamesIllustratorTexturingArtConcept DesignDigital ArtLow Poly Modeling3dAnimation

ABOUT BRANDON LAI

Apps:TikTokTitles:Cancelled Untitled Project-Lead Concept ArtistMafia 3-(PS4/XBOXONE/PC)-Assistant Producer,Outsourcing ArtistChasing Dead-(PS4/WIIU)-Sr.Concept ArtistBurt Destruction-(mobile app)- Senior Game ArtistBattlestar Galatica Online-(web)- Concept ArtistUniversals Monsters Online-(web)- UI ArtistUniversals The Mummy Online-(web)- Concept Artist, UI ArtistUridium wars-(Facebook)-2D/3D ArtistThe Insulter-(Mobile app)-2D/3D ArtistI am a passionate and enthusiastic Concept Artist. I want not only for myself to succeed and progress but also my team. My talents range from environmental/character/prop conceptual design, graphic signage, 3D modeling, UI art, and After Effects animation. My passion is in but I have experience in social media, mobile and web MMO platform. I love realism fantasy and sci-fi genres. My artistic style does not cater to any anime and or cartoon stylization. As an avid gamer, I want to be apart of the games I want to play. I love a good hack and slash rpg, first person shooter, and building sims. I can help you bridge cross team communication, problem solve artistic design issues, manage outsourcing operations and raise a high fidelity bar. Freelance work is always open for business, though I prefer a hard working team. Let my skills help take your vision to the next level.Specialties: graphic Concept Artist and IllustrationSecondary:3D modeling, After Effects

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