Kyle Scott
Head of Frontiers @Artificial.Agency
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WORK HISTORY
Head of Frontiers @Artificial.Agency
The Frontiers Team operates as a forward-deployed, revenue-positive squad of senior engineers and designers embedded within top-tier or innovation-driven customers. Our mission: to co-develop features, tackle novel use cases, and harden our platform through real-world deployments. This team surfaces product innovations, accelerates integrations, and helps transform bespoke solutions into scalable, reusable assets.
SKILLS
ABOUT KYLE SCOTT
With over 20 years of experience in the gaming industry, I am a dedicated and results-driven Producer with a proven track record of delivering high-quality products and leading successful teams. Since 2004, I have worked on a variety of titles, including Dragon Age, Anthem, League of Legends, and Seekers of Skyveil, providing me with a diverse skill set in production, development, and leadership.I specialize in managing end-to-end project cycles, from organizing public playtests and maintaining live service environments, to driving process improvements and ensuring smooth, on-time deliveries. At Elodie Games, I oversee bi-weekly playtests and manage the development of stable, high-quality releases. Previously, at BioWare, I led key initiatives for the Dragon Age franchise, where I worked closely with executive teams to define and deliver multiple builds for greenlight approval, and at Riot Games, I co-led the rebuild and launch of League of Legends’ in-game interface and eSports HUD, one of the most critical content updates in 2015.I take pride in fostering collaborative environments, mentoring production teams, and ensuring alignment across stakeholders. My experience spans all stages of game development, from technical QA and Agile facilitation to managing complex schedules and delivering post-launch content for major titles.Whether leading production for franchises or navigating smaller-scale indie projects, I thrive on finding innovative solutions to complex challenges, empowering teams, and ensuring that games meet the highest standards of quality.
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