Kyle Hunter
Game Programmer @GAME PILL
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WORK HISTORY
Game Programmer @GAME PILL
Toronto, ON, CA
EDUCATION
HUFLIT
Bachelor of Science (BS), Computer Software Engineering
George Brown Polytechnic
Ontario College Advanced Diploma, Game Programming
ABOUT KYLE HUNTER
Game Programmer with 2+ years of professional game programming experience. Recently finished my work at DrinkBox Studios for the newly released title \"Nobody Saves The World\". Experienced with C++ and C# programming, debugging, working with Unreal, Unity, and in-house game engines to bring game features to life by cooperating with game designers, artists, and producers, as well as streamlining production by refining art tools and processes to make the workflow more efficient and user-friendly. Career highlights: • Built game features in C++ and C# using in-house game engines and other popular engines such as Unreal and Unity. • Ability to debug source code and resolve bugs in either the custom game engine or the game itself with minimal documentation. • Researched and developed various tools in different software to increase efficiency and automate tasks. Specialties: C++, C#, Unity, Unreal, Python, Maya, MEL, Maya API 1.0/2.0, 3DS Max, MAXScript, Perforce (P4V), GitHub, Sourcetree, TFS, 3D Game Asset Pipeline, Game Development. Shipped titles: • Nobody Saves The World • Need For Speed franchise (Heat, Payback, Reboot 2015, Edge, No Limits) • Forza franchise (Horizon 2, Motorsport 6, Motorsport 5) • Elite Dangerous
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