Kashif Nazir
Staff Software Engineer @Riot Games
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WORK HISTORY
Staff Software Engineer @Riot Games
Los Angeles, CA, US
EDUCATION
Stanford University
Bachelor of Science - BS, Computer Science
Stanford University
Master of Science - MS, Computer Science
SKILLS
ABOUT KASHIF NAZIR
Software engineer with a passion for both game and full-stack development. I\'ve worked on League of Legends, Teamfight Tactics, Roblox, and War Dragons as well as developed Stanford University\'s \"Paperless\" platform.Currently, I work at Riot Games on the Hextech Engine, the in-house game engine behind League and TFT. My focus spans UI systems, audio integration, and rendering workflows, supporting both runtime features and internal developer tools. I also have experience with 3D animation systems, timeline-driven sequencing, and core tools infrastructure.I primarily work in C++ with previous experience in C#, Python, JavaScript/TypeScript, Java, and Objective-C. I\'ve worked with both Unreal and Unity and have built full-stack applications using React and Node.Before Riot, I helped launch Adventure Chef at Pocket Gems from prototype to global release and contributed to multiple other titles including War Dragons, Wild Beyond, and Merge Tower Defense.At Stanford, I co-created Paperless, a web-based platform used by 80-90% of students for grading, code review, office hours, and feedback, streamlining workflows for students, TAs, and instructors.I love building systems that empower others to create and am incredibly grateful to have the opportunity to do so. You can find more fun things I\'m up to on GitHub (@knazir).
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