Brandon Cox
🎮 Unity Developer | XR Enthusiast | Composer | Worldbuilder & Storyteller
- Role
- Vr Pentathlon at Kshesho\'s Games
- Location
- Jersey City, NJ, US
- LinkedIn followers
- 500 followers
About Brandon Cox
I\'m a passionate game developer, software engineer, and composer with a dream: to run my own indie studio, Narzioth, where storytelling, artistic integrity, and worldbuilding take center stage. Until then, I\'m seeking a role at a small studio with those same values — where I can grow, contribute to meaningful projects, and wear many hats. I thrive in teams that value deep narrative, bold creativity, and player-centered experiences.I use Unity and C# to build complex frameworks ranging from procedural generation to dynamic music systems. I spent 3.5 years developing Red Sector — a roguelike that sharpened my expertise of game mechanics, editor tools, and gameplay systems. My partner joined midway to craft the art, but the rest of the project was entirely my creation. Outside of coding, I’m a lifelong musician and composer, using music as a storytelling tool to breathe life into games. I also write fantasy novels and build immersive worlds rich with lore and emotion — it\'s the soul of everything I create.Whether I’m crafting a complex stats system, mixing a new track in Studio One, or solving gnarly bugs, I do it all with passion and purpose. Games are more than a career to me — they’re my life’s work. Languages & Tools: C# C CSS Unity (2D/3D) ShaderGraph Git Plastic SCMAudio & Visual: Studio One Audacity LMMS GIMP Blender CanvaAI Tools: ChatGPT Copilot Midjourney ElevenLabsOther: Campfire (Writing/Worldbuilding) Trello Google Workspace Discord🧰 + https://kshesho.wixsite.com/portfoliohttps://github.com/Ksheshohttps://medium.com/@ksheshohttps://kshesho.itch.io/https://soundcloud.com/kshesho
Experience
Vr Pentathlon
Apr 2025 — Present
The VR Pentathlon is a VR sandbox I created to learn and experiment with the different aspects of VR development.• Designed five \"events\" including locomotion, basketball scoring, firearm activation, puzzle solving, and a building demolition scenario that each showcase different aspects of VR.• Built foundational XR systems using Unity\'s XR Interaction Toolkit; created an XR rig from scratch; set up snap turning, teleportation, and continuous movement.• Created VR grab interactables with physics-based variations, two-handed grabbing, throw mechanics, and projectile functionality using Unity Events and raycasting.• Implemented socket interactor inventory slots, a puzzle system, gaze interaction, and UI-based gameplay with 2D and 3D elements.
Education
The Ultimate Guide to Game Development With Unity
Game Development
2017 — 2018
The Ultimate Guide to Cinematography with Unity
Game Development
2018 — 2018
Harvard Online
Computer Science
GameDevHQ
Computer Software Engineering
The Unity C# Survival Guide
Computer Software Engineering
2020 — 2021
The Ultimate Guide to 2D Mobile Game Development with Unity
Game Development
2018 — 2018
Find verified contacts for anyone on LinkedIn
Unifers gives sales teams verified emails and direct dials, enriched profiles, and outreach that lands in the inbox.
Free plan included · No credit card required
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.