Brandon Cox

🎮 Unity Developer | XR Enthusiast | Composer | Worldbuilder & Storyteller

Role
Vr Pentathlon at Kshesho\'s Games
Location
Jersey City, NJ, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Brandon Cox

I\'m a passionate game developer, software engineer, and composer with a dream: to run my own indie studio, Narzioth, where storytelling, artistic integrity, and worldbuilding take center stage. Until then, I\'m seeking a role at a small studio with those same values — where I can grow, contribute to meaningful projects, and wear many hats. I thrive in teams that value deep narrative, bold creativity, and player-centered experiences.I use Unity and C# to build complex frameworks ranging from procedural generation to dynamic music systems. I spent 3.5 years developing Red Sector — a roguelike that sharpened my expertise of game mechanics, editor tools, and gameplay systems. My partner joined midway to craft the art, but the rest of the project was entirely my creation. Outside of coding, I’m a lifelong musician and composer, using music as a storytelling tool to breathe life into games. I also write fantasy novels and build immersive worlds rich with lore and emotion — it\'s the soul of everything I create.Whether I’m crafting a complex stats system, mixing a new track in Studio One, or solving gnarly bugs, I do it all with passion and purpose. Games are more than a career to me — they’re my life’s work. Languages & Tools: C# C CSS Unity (2D/3D) ShaderGraph Git Plastic SCMAudio & Visual: Studio One Audacity LMMS GIMP Blender CanvaAI Tools: ChatGPT Copilot Midjourney ElevenLabsOther: Campfire (Writing/Worldbuilding) Trello Google Workspace Discord🧰 + https://kshesho.wixsite.com/portfoliohttps://github.com/Ksheshohttps://medium.com/@ksheshohttps://kshesho.itch.io/https://soundcloud.com/kshesho

Experience

  1. Vr Pentathlon

    Kshesho\'s Games

    Apr 2025 — Present

    The VR Pentathlon is a VR sandbox I created to learn and experiment with the different aspects of VR development.• Designed five \"events\" including locomotion, basketball scoring, firearm activation, puzzle solving, and a building demolition scenario that each showcase different aspects of VR.• Built foundational XR systems using Unity\'s XR Interaction Toolkit; created an XR rig from scratch; set up snap turning, teleportation, and continuous movement.• Created VR grab interactables with physics-based variations, two-handed grabbing, throw mechanics, and projectile functionality using Unity Events and raycasting.• Implemented socket interactor inventory slots, a puzzle system, gaze interaction, and UI-based gameplay with 2D and 3D elements.

Education

  • The Ultimate Guide to Game Development With Unity

    Game Development

    2017 — 2018

  • The Ultimate Guide to Cinematography with Unity

    Game Development

    2018 — 2018

  • Harvard Online

    Computer Science

  • GameDevHQ

    Computer Software Engineering

  • The Unity C# Survival Guide

    Computer Software Engineering

    2020 — 2021

  • The Ultimate Guide to 2D Mobile Game Development with Unity

    Game Development

    2018 — 2018

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Brandon Cox — Vr Pentathlon at Kshesho\'s Games in Jersey City, NJ, US | Unifers