Kristine Cannon
Programming Support @Supernatural Studios
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WORK HISTORY
Programming Support @Supernatural Studios
Executed the implementation of Frontend (FE) via Unreal Engine UMG/Blueprints: integrating new screens, flow changes, UI animation, and widget creation to enhance user experience and functionality- Designed and implemented fully functional HUD widgets: including boost bar states, game timers, speed indicators, active trick display with associated score and wipe-out state, rank position, and total score counters- Integrated game functionality features such as kill/death score tracking for battle mode, checkpoints/split times for racing modes, and team score stack generation to support multiple teams of varying sizes- Streamlined the export process of tuning spreadsheets into Unreal Engine databases, improving efficiency and accuracy in game parameter adjustments and balancing- Addressed miscellaneous HUD/front-end crash issues through rigorous bug fixing and troubleshooting, ensuring smooth and stable performance for end users.
EDUCATION
Vancouver Film School
Diploma, Game Design
Ateneo de Manila University
Bachelor of Arts - BA, Multi/Interdisciplinary Studies: Psychology & Education
ABOUT KRISTINE CANNON
Founder, Lead Designer and Programmer at What\'s the Plan Games
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