Krishna Mohite

Sr Technical Artist @Qila Games

Bengaluru, KA, IN
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2025 — Present

Sr Technical Artist @Qila Games

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Bengaluru, IN

As a Senior Technical Artist, I collaborate with cross-functional teams to design game architecture, VFX and animations for casual and board games. I integrate UI elements within Unity, enhancing user experience by optimising 3D scenes and characters performance while maintaining artistic quality. I deliver high-quality 2D and 3D assets tailored to engage target audiences. I implement consolidated stakeholders feedback with technical insights and coordinate with internal teams and external vendors to align requirements and ensure smooth production pipelines. I bridge the gap between art and technology to create visually compelling and better game experiences.

EDUCATION

N/A

K N Bhise arts and commerce college

Bachelor's degree, Art History, Criticism and Conservation

N/A

Edit Institute

Multimedia Diploma, Animation and Multimedia

N/A

Indian School of Business

Product Managment Certification, Industrial and Product Design

N/A

SHRI SHIVAJI MAHAVIDHYALAYA BARSHI TAL.BARSHI DIST-SOLAPUR

Bachelor of Science - BS, Microbiology, General, Zoology, Computer Science

SKILLS

Unity Technical ArtistLayoutGraphicsFlashAdobe PhotoshopPage LayoutWeb DesignFlash AnimationGraphic DesignPhotoshopAdobe IllustratorUser Interface DesignStoryboardingArtAnimationInteraction DesignMultimedia

ABOUT KRISHNA MOHITE

With a strong foundation in game development, my journey from GSN Games(Scopely, Bengaluru) to QILA Games has sharpened my skills in Unity 2D and 3D, technical art, and the creation of social, casino, and casual games. At Gameium, my focus lies in enhancing player engagement through captivating visuals and seamless UI design, particularly in slot and online shooter titles.As a Senior Technical Artist, I blend technical precision with creative innovation to ensure each project delivers a deeply immersive experience. My work bridges art and engineering, combining expertise in animation, C# scripting, 3D design, VFX and multimedia. I am driven by the pursuit of innovation, consistently pushing artistic and technical boundaries to craft memorable experiences in interactive entertainment.

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