Philip Krejov
Head of Hardware at Bigscreen VR
- Role
- Head of Hardware at Bigscreen Vr
- Location
- Santa Clara, CA, US
- LinkedIn followers
- 500 followers
About Philip Krejov
Philip Krejov, Software Architect, Intel Studios.His role as Software Architect involves research and development in the field of Computer Vision with the focus on Volumetric Reconstruction and Image Processing. More specifically, he is developing photorealism for large scale capture for use in the Entertainment industry.Philip has published several international papers in the field of hand pose estimation and novel methods for human-computer interaction. Before joining the Studios, Philip was part of the CTO office of Intel RealSense working on Human Pose Estimation, and a post-doctoral researcher at the Centre for Vision, Speech and Signal Processing at the University of Surrey, UK. Philip received a BEng (Hons) degree in Electronic Engineering and a Ph.D. in Computer Vision.
Experience
Head of Hardware
Dec 2020 — Present
Bigscreen Beyond: The World\'s Smallest VR Headset.Bigscreen Beyond 2 & 2e
Education
University of Surrey
Doctor of Philosophy - PhD, Computer Science
2011 — 2016
Dumfries and Galloway Collage
IMIAL Technical Certificate in Vehicle Fitting
2006 — 2007
University of Surrey
Bachelor of Engineering (BEng), Computer Science
2007 — 2011
Skills
- Simulations
- Signal Processing
- Pattern Recognition
- Computer Vision
- Testing
- Opengl
- Algorithms
- Machine Learning
- Labview
- Matlab
- Image Analysis
- C
- Programming
- Python
- Latex
- Linux
- Computer Science
- Artificial Intelligence
- C++
- Image Processing
- Mathematical Modeling
- Electronics
- Opencv
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