Konja Liu
MFA 🔸3D Animatior (Character / Game Animation/ UE)🔸Motion Capture Intern@Tencent Games
- Role
- Motion Capture Intern at Tencent Games
- Location
- Savannah, GA, US
- LinkedIn followers
- 500 followers
About Konja Liu
Konja Liu 3D Animatior (Character / Game Animation) Motion Capture Cleaner Short Film Animation Director Email: k•••••••@gmail.com Resume (URL): https://konja_liu.artstation.com/pages/resume Proficient in ①Maya animation, ②Storyboarding Have professional understanding of cinematography Modeling and Rendering experience in Maya Strong illustration and artistic expression skills Proficient in video editing and shooting Four years of undergraduate graphic design experience and foundation Introduction : At the forefront of merging art with technology, my journey as a 3D Animator at Savannah College of Art and Design has been about pushing the boundaries of storytelling in the Animation. Partnering with Epic Games and RedKulture, our team crafted a character-driven music concert experience, harnessing the power of Unreal Engine for immersive cinematics and character animation. The drive to enrich users\' experiences through innovative animation and motion capture is what propels my work. Guided by mentors at MAKE, I’ve honed my skills to captivate audiences on social media platforms, blending narrative with visual artistry. Working on large interdisciplinary animation studio projects like The Last Dungeon and Tall Wall, I combined my knowledge and skills with the demands of actual shots production and pipeline. Education shapes my creative approach, with my ongoing MFA studies in Animation (include Modeling, Rendering, Texturing, Lighting. at SCAD refining my craft. My graphic design foundation from Jiangnan University underpins my understanding of visual communication, which I apply in creating engaging content. I really love the feeling of challenging problems and progressing with team to create something incredible, and make artwork change the viewers or even influence them in some way. At the same time, the relationships and connections built between team members make me feel alive. I’m doing the right things and helping others right now. The most important thing about animation for me is that it\'s educational rather than entertaining, and animation is not childish! To use my favorite sentence to describe what animation is: Animation is not alive, it certainly needs to burn the animator\'s life to get life No matter how far I have come, I feel very placid and natural after the moment I set foot on the animation major. I think the life I have prepared during this period is the life I want, and it is for the sake of art and my own life.
Experience
Motion Capture Intern
Apr 2025 — Present · Shenzhen, CN
Motion Capture Work for Tencent IEG Game Project: The Hidden Ones/Cross Fire.Responsibilities for : Install and calibrate Vicon Capture equipment for Tencent IEG Game Project, character/props setup in shogun live.Collaborate with game project teams and motion capture performers to record and store capture data.Conduct four split screen and VUE recording, dynamic capture data split, file backup uploads.Real-time monitoring data collection to ensure that the performer\'s action data is accurately recorded.Build Vicon Shogun Live and Post Mind mapping.
Education
Savannah College of Art and Design
Master of Fine Arts - MFA
2021 — 2025
Jiangnan University
Bachelor of Arts - BA
2017 — 2021
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