Katelyn Malmsten

Technical Art and Art Manager at ArenaNet LLC

Role
Technical Art and Art Manager at ArenaNet
Location
Bellevue, WA, US
LinkedIn followers
500 followers

Experience

  1. Technical Art and Art Manager

    ArenaNet

    Apr 2025 — Present

    Shipping October 2025 – Guild Wars 2: Visions of Eternity• Manager for Guild Wars 2 Technical Art, VFX, and Prop art teams• Responsible for hiring, tasking, career development, 1:1 coaching, and setting goals of technical art, effects, and prop teams• Organized and led team meetings to ensure communication and collaboration towards studio and team goals• Responsible for overseeing tech art tool and pipeline optimization for enhanced art team efficiency• Fostered consistent collaboration and communication between cross-discipline teams and departments• Responsible for defining and scheduling artist priorities to meet broader project and stakeholder goals

Education

  • The Art Department

    2D Entertainment Design

    2011 — 2013

  • Coursera

    Fundamentals of Computing Specialization: Rice University, September 2014 – August 2015 • Principles of programming in Python, including interactive programming for games, mathematical and algorithmic principles for general good practice programming. Interaction Design Specialization: University of California, San Diego, July 2015 – April 2016 • Covering User Interface and user experience design topics Game Design and Development Specialization: Michigan State University, September 2015 – February 2016 • Covers game development in Unity 3D and C# scripting, including weekly build projects

    2014 — 2016

  • FuturePoly

    Digital Art for Games class, January 2014 - March 2014 - Covered texturing, skybox painting and concept design 3D Modeling for Games, October 2014 - February 2015 - Environment modeling and building techniques, including use of 3DSMax, World Machine, Zbrush, and CryEngine

    2014 — 2015

  • University of Washington

    BA, Art: Drawing and Painting

    2007 — 2011

Skills

  • Storyboarding
  • Digital Illustration
  • Zbrush
  • Jira
  • Texturing
  • Pipeline Design
  • Rigging
  • C++
  • Technical Support
  • Environment Art
  • Illustration
  • Tool Development
  • Photoshop Scripting
  • Documentation
  • Conceptual Art
  • Concept Design
  • Animation
  • Troubleshooting
  • Python
  • World Machine
  • Photoshop
  • Pymel
  • Drawing
  • Maya Scripting
  • Javascript
  • Perforce
  • Cryengine
  • Character Animation
  • Shaders
  • 3d Studio Max
  • Maya
  • Unreal Engine
  • Bootstrapping
  • User Interface Design
  • Pyside
  • Shader Creation
  • Unity
  • Confluence
  • Digital Painting

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Katelyn Malmsten — Technical Art and Art Manager at ArenaNet in Bellevue, WA, US | Unifers