Ryan Kidd
Principle Character Artist @Ndreams Studio Elevation
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WORK HISTORY
Principle Character Artist @Ndreams Studio Elevation
Project ‘REACH’ May 2024 – June 2025 Helped the studio transition into a true VR production, introducing techniques and workflows to the wider character team and delivering quality work in a short time-frame.Workflow: Introduced Zbrush hard surface workflows to the wider character team and guided implementation to maintain consistencyCharacter Creation: Created Key narrative characters on tight deadlines to a high standardMentoring: Steered the mindset from traditional VR to a quality level. Created a structure to improve the quality of working life to Character team members.
SKILLS
ABOUT RYAN KIDD
Highly accomplished Principal Character Artist, driving character look-development, pipeline optimization, and art direction across games, VR, and digital media. Adept at bridging the gap between technical constraints and high-end visual ambition, with a proven track record of delivering both hyper-realistic and stylized characters. Passionate craft leader experienced in mentoring teams, developing scalable pipelines, and collaborating closely with Art Directors to translate conceptual visions into cohesive, in-engine realities.Core Technical SkillsSoftware: ZBrush, Maya, Substance Painter, Unreal Engine, Marvelous Designer, Ornatrix, Character Creator, Arnold, Adobe Creative Suite.Specialties: Character Look-Development, Realistic & Stylized sculpting, Metahumans, Real-time Materials & Shaders, Hair/Fur Creation, Technical Pipeline Strategy, Team Management & Mentorship.
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