Nilanjan Khan
Senior 3D Animator | AAA Games & Feature Films | Mocap & FACS Facial Animation | Remote Available
- Role
- Senior Animator at DNEG
- Location
- Bankura, WB, IN
- LinkedIn followers
- 500 followers
About Nilanjan Khan
I am a 3D Animator with 8+ years of professional experience, specializing in creating engaging, believable, and high-quality character performances for CG animated shows, feature films, live-action movies, and video games.Over the years, I have worked with some of the most renowned studios, contributing to international projects across multiple genres and platforms. My expertise spans hand-keyed animation and motion capture cleanup/refinement using tools like Maya and MotionBuilder, with a strong foundation in body mechanics, acting, and storytelling.Career Highlights: Games – Contributed to an upcoming Rockstar title, delivering realistic gameplay and cinematic animations. Movies & Series – Animated for blockbuster films and shows such as Ant-Man and the Wasp: Quantumania, Pinocchio, Dungeons & Dragons: Honor Among Thieves, Masters of the Air (Apple TV+), 83, and Brahmāstra. Cartoon & CG Shows – Worked on popular titles like The Legend of Hanuman, Rock Dog 2 & 3, Rally Road Racers, Leo da Vinci, Motu Patlu, and more.I thrive in fast-paced production environments, collaborating with global teams to meet tight deadlines while maintaining the highest animation quality. Whether it’s cartoony, realistic, or cinematic animation, I adapt to the project’s style and creative vision.Passionate about bringing characters to life, I aim to continue pushing creative and technical boundaries, contributing to projects that inspire and entertain audiences worldwide.
Experience
Senior Animator
Nov 2025 — Present · Mumbai, IN
MetaHuman FACS Facial Animator | 3D AnimatorI am a MetaHuman FACS Facial Animator with hands-on experience in creating high-quality, realistic facial performances using the FACS system. I specialize in facial animation for MetaHuman characters, focusing on accurate expression, lip-sync, emotional nuance, and believable acting. My workflow includes facial capture cleanup, refinement, and hand-keyed facial animation to meet cinematic and real-time standards. With a strong understanding of facial anatomy, muscle movement, and performance-driven animation, I ensure characters feel natural, expressive, and production-ready for games, cinematics, and real-time projects.
Education
RTG
2d & 3d animation and vfx, Animation, Interactive Technology, Video Graphics and Special Effects
2016 — 2017
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