Kevin Hong

Advanced Senior Lighting Artist @Insomniac Games

Arcadia, CA, US
MOBILE NUMBERS
+18•••••••90

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WORK HISTORY

Apr 2023 — Present

Advanced Senior Lighting Artist @Insomniac Games

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Burbank, CA, US

Unannounced Game (TBA)Marvel’s Spider-Man 2 (2023 PS5/PC)> Mission, cinematic & menu lighting>\"Kraven the Hunter\" cinematic trailer> Marketing materials> Worked closely with Art Directors to identify lighting goals> Training, planning & working with external developers> Training internal lighting artists> Assisted with PBR pipeline tools development> Art Blast: https://magazine.artstation.com/2023/11/insomniac-games-marvels-spider-man-2-art-blast/

EDUCATION

1996 — 2000

UCLA

Bachelor of Science - BS, Computer Science & Engineering

2003 — 2005

Academy of Art University

Bachelor of Fine Arts - BFA, Computer Arts - Visual Effects

SKILLS

JavaNukeVisual EffectsLightingCompositingPythonMayaLook DevelopmentFeature FilmsMelMental Ray

ABOUT KEVIN HONG

PORTFOLIO: DEMO REEL (2019): Experienced in lighting and compositing for 20+ features and commercials (traditional, IBL, PBR). Experienced in GUI design and programming. Assisted with PBR and compositing pipeline tools development. Expert knowledge of plate tracking, keying, color correction and AOV compositing. Expert knowledge of cinematography and color theories. Interested in learning global team management and co-development. Graduated with BFA and BS degrees. Feature films include: Trolls World Tour, How to Train Your Dragon 2 & 3, The Avengers, Iron Man, Happy Feet, and more. Also have experience working on TV commercials. Lighting: Maya, Houdini, Katana. Rendering: Redshift, Renderman, Mental Ray, Moonray. Compositing: Nuke, Shake, After Effects. Editing: Premier. Programming: Python, PyQt, MEL, Tcl/Tk, Java. Game Engine: Unreal Engine (beginner).

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