Kevin Zimny
Cg Supervisor & Rigging Td @Lofty Sky Entertainment
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WORK HISTORY
Cg Supervisor & Rigging Td @Lofty Sky Entertainment
Toronto, ON, CA
Lead the Lofty Sky CG team, to ensure cohesive production workflows and consistent visual quality across animated series, game cinematics and new IP development.Supervise the technical direction and implementation of CG pipelines, ensuring assets and shots meet both creative goals and production schedules.Authored a modular face rigging system adaptable for animation production and real-time engines, ensuring consistency and efficiency across platforms. Collaborated closely with modeling, animation, and lighting teams to deliver optimized, animator-friendly assets.Developed multiple pipeline tools in Python, including:Scene Builder – streamlined layout and lighting setup, reducing redundant steps.FBX Exporter – automated animation transfer from Maya to Unity and Unreal.Crowd Workflow – built using Maya’s MASH for large-scale crowd scenes.Additional contributions included hair and cloth simulations, look development, and lighting/comp using Maya, Arnold, and Adobe Suite. Also authored internal technical documentation and led R&D on facial motion capture, supporting future production scalability.Mentor artists, fostering a collaborative environment that balances creative intent with technical precision.
EDUCATION
Rigging Dojo
Optimizing Rigs for Parallel Evaluation in Maya
Durham College
advanced diploma, Animation - Digital Arts and Production
Digital Tutors
Rigging, Modelling, and Mel Scripting
Udemy Alumni
Python Scripting
Sheridan Corp.
Building Digital Media Leaders (BDML) pilot program
SKILLS
ABOUT KEVIN ZIMNY
I’m a CG Supervisor and Senior Rigging Technical Director with over 14 years of experience across animation, VFX, and games. My work focuses on guiding artists and technical teams through the full CG pipeline, ensuring efficiency, quality, and creative alignment with the project vision. As a technical artist, I specialize in building robust, animator-friendly rigs and developing scalable tools and workflows that streamline production. I excel at solving complex artistic problems with technical solutions, bridging the gap between creative intent and technical implementation.I’m open to both Supervisor and Senior Artist opportunities, where I can continue to combine my technical problem-solving with artistic collaboration to help teams create their best work.Core Expertise:CG Supervision | Team Leadership | Rigging | Pipeline & Tool Development | Technical Direction | Process Optimization | Cross-Department CollaborationTechnical Proficiency:Maya | Flow(Shotgrid)| Python | Adobe Suite | Arnold | Fusion | ZBrush | ngSkinTools | mGear | SHAPES | Unity | Unreal
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