Mannah Kallon

Pronounced like Hannah with an M @paperswordsman.bsky.social

Role
Gameplay Engineer at Riot Games
Location
Los Angeles, CA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Mannah Kallon

I’m a gameplay engineer at Riot Games focused on building player-facing systems, UI, and tools that support live game development at scale. My work sits at the intersection of engineering, design, and player experience—developing systems that are not only performant and reliable, but intuitive and expressive for players and creators alike. I regularly collaborate with designers, artists, and product stakeholders to ship features in fast, iterative release cycles. Alongside my professional work, I’m an indie developer working on Rave ReVolt, a multiplayer combat platformer. This experience has deepened my focus on moment-to-moment gameplay, feedback systems, and designing for clarity under pressure. Before transitioning into engineering, I worked in curriculum development and education. That background continues to shape how I think about usability, feedback, and building systems that help users understand and act with confidence. I’m particularly interested in advancing UI systems in games and building tools that empower teams to create better player experiences.

Experience

  1. Gameplay Engineer

    Riot Games

    Apr 2025 — Present · Los Angeles, CA, US

    Build and shipped recurring limited-time game modes on a live service cadence (~bi-monthly), delivering new player experiences within ongoing set and patch cycles Design and implement extensible gameplay systems that adapt to varying event mechanics, enabling reuse and rapid iteration across multiple modes Integrate new gameplay features into existing systems without disrupting core set mechanics, balancing innovation with live stability Deliver features under tight patch timelines, aligning development with a biweekly release cadence and mid-cycle content drops Collaborate with designers and content creators to build tools and systems that streamline implementation and iteration

Education

  • University of Michigan

    Bachelor's degree, Philosophy

    2008

  • The Culinary Institute of America

    Associate’s Degree, Culinary Arts/Chef Training

  • University of Michigan

    Bachelor of Arts, Psychology

    2008

  • Fordham University

    Master of Science in Teaching, Education

    2008 — 2010

  • Dev Bootcamp

    Full Stack Web Development

    2016 — 2016

  • University of Michigan

    Bachelor's degree, Philo

    2008

  • University of Michigan

    Bachelor of Arts, Philosophy

    2008

Skills

  • E-Learning
  • Mathematical Modeling
  • Html
  • Teaching
  • Classroom Management
  • Css
  • Javascript
  • Community Collaboration
  • Prezi
  • Cascading Style Sheets (Css)
  • Training
  • Instructional Design
  • Culinary Education
  • Classroom
  • Public Speaking
  • Ruby on Rails
  • Lesson Planning
  • Culinary Skills
  • Microsoft Office
  • Ajax
  • Data Analysis
  • Differentiated Instruction
  • Tutoring
  • Curriculum Mapping
  • Grant Writing
  • Curriculum Development
  • Curriculum Design
  • Staff Development
  • Phaser
  • Adobe Creative Suite
  • Student Engagement
  • Unity3d

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