Keith Leclezio
Lead 3d Artist @Hutch
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WORK HISTORY
Lead 3d Artist @Hutch
London, GB
EDUCATION
Corio Community College
VCE, Victorian certificate of education
SKILLS
ABOUT KEITH LECLEZIO
As a digital artist with 26 years of experience in game development, I bring a strong balance of creative direction, technical leadership, and hands-on production expertise. I am currently Lead 3D Artist at Hutch, a vehicle-centric games developer, where I help define visual direction, establish robust art pipelines, and guide teams in delivering high-quality automotive content at scale.Previously, I worked at Sony London Studio as a Senior Artist on the first-party PS VR title Blood & Truth, where I led the art effort for all driving-focused levels. In this role, I partnered closely with design and engineering to translate creative vision into performant, immersive environments while maintaining a consistent visual bar.I have extensive experience leading both internal teams and external outsourcing partners, ensuring alignment on visual standards, production goals, and delivery timelines. While my background includes vehicle and character art, my core expertise is in environment art and world building, supported by a deep understanding of both modern and legacy game development workflows. I am comfortable shaping visual direction at a high level while remaining closely involved in execution where needed.I am known for a calm, professional leadership style, a strong eye for visual cohesion, and a commitment to mentoring artists and developing teams—helping individuals grow while maintaining consistency, quality, and efficiency across production.Key Experience & Skills12 shipped titles across Dreamcast, PS2, PSP, PS3, PS4, PS VR, Wii, Xbox 360, and PCProven leadership across art direction, environment art, and vehicle-focused contentExpert in modelling, UV layout, texturing, shading, and in-engine integrationExtensive experience managing outsourcing partnerships in the UK and Asia, including visual standards, documentation, scheduling, and onsite collaborationStrong capability in organising, tracking, and scaling art pipelines and asset productionProven mentor and people leader with experience supporting artist growthExcellent track record working on licensed productsExpert understanding of art pipelines, processes, and cross-discipline collaboration
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