Keith Hudnall
Namazu Studios: we help studios cut multiplayer backend costs by 50%+ and build in half the time—without giving up control—using our open-source engine.
- Role
- Managing Member at Namazu Studios
- Location
- San Diego, CA, US
- LinkedIn followers
- 500 followers
About Keith Hudnall
It started with a Commodore 64 and a joystick.I was three years old—already typing terminal commands to launch games.Since then, gaming’s been my constant.In 2008, we founded Namazu.Over the years, we worked behind the scenes on dozens of games—shipping code, solving tough network problems, and building a reputation for delivering when others couldn’t.We noticed the same issues kept cropping up:→ Studios wasting time rebuilding backend systems from scratch→ Developers frustrated with rigid, black-box tools→ Costs ballooning with no clear ROISo we built Elements—an open-source multiplayer backend that gives studios full control and cuts dev time by months.Today, we help indie and mid-size studios:→ Launch multiplayer faster→ Keep ownership of their code→ Save up to 6+ months of backend developmentIf you’re building something ambitious and want a flexible backend without the bloat, let’s talk.https://meetings.hubspot.com/keith-hudnall
Experience
Managing Member
Nov 2008 — Present
Education
University of California, Santa Cruz
Computer Science
The Art Institute of California - San Francisco
B.S., Game Art and Design
2003 — 2007
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