Kevin Auyoung
Senior Game Designer | Modular & Scalable Narrative Gameplay Systems | Unreal Engine (UE4/UE5)
- Role
- Senior Designer at Sanzaru
- Location
- San Francisco, CA, US
- LinkedIn followers
- 500 followers
About Kevin Auyoung
Senior game designer with 15+ years of experience shipping and VR titles, specializing in narrative and mission gameplay systems and scalable content pipelines.In recent years, my work has focused on modular narrative system design, scalable content frameworks, and player-focused story delivery, with deep hands-on implementation experience in Unreal Engine (UE4/UE5), including Blueprint-based scripting and data-driven workflows. I operate at the intersection of narrative, gameplay, UX, and engineering to help teams deliver story-driven experiences that scale across long productions and evolving content needs.I’ve shipped titles including Asgard’s Wrath, Asgard’s Wrath 2, Mafia and Star Wars: The Force Unleashed, and I’m known for helping define narrative design principles and partnering closely with engineering to build reusable narrative systems and sustainable pipelines.My background also includes experience flow, spatial storytelling, narrative pacing, and early planning and concept development.
Experience
Senior Designer
Aug 2018 — Present · San Francisco, CA, US
Shipped: Asgard’s Wrath 2, Asgard’s Wrath, Spyro ReignitedUnreleased: unannounced title working with major IP• Defined and upheld mission and narrative gameplay design standards, shaping systems, workflows, and pacing expectations in collaboration with narrative, gameplay, UX, and engineering teams• Owned and shipped mission gameplay end-to-end across the Asgard’s Wrath titles, with a focus on narrative intent, dialogue impact, and gameplay pacing• Worked primarily in Unreal Engine 5, using Blueprint and data-driven systems (data tables, assets) to implement mission dialogue flow, gameplay states, and sequencing• Partnered closely with level and narrative designers to define clear gameplay states and iterate on gameplay sequencing around narrative moments and dialogue• Pitched, shaped, and helped design core content systems, collaborating with engineering and UX teams through implementation and iteration• Reimagined content pipelines on the current project to address workflow issues and accelerate iteration speed across gameplay and narrative teams• Took ownership of mission quality and build stability during critical milestones, supporting both personal content and broader project integration• Supported and mentored other designers and narrative partners on mission pacing, workflows, tools, and design judgment
Education
Carnegie Mellon University
Master’s Degree, Entertainment Technology
2000 — 2002
Carnegie Mellon University
Bachelor of Science - BS, Electrical and Computer Engineering
1996 — 2000
Skills
- Game Development
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