Kara Johnson

Software Engineer building pipeline tools to improve workflows (@That’s No Moon)

Role
Tools Engineer at That's No Moon
Location
Seattle, WA, US
LinkedIn followers
500 followers

About Kara Johnson

Howdy! I\'m Kara Johnson, a customer-focused applications engineer with experience in…

Experience

  1. Tools Engineer

    That's No Moon

    Oct 2025 — Present

    Projects: Unannounced Game• Contribute to over 8 studio-wide improvement initiatives by building, supporting, and enhancing applications used by over 200 artists, engineers, and designers• Develop pipeline and Unreal Engine editor tools to automate data transfer, validation, and organization for multiple teams including Tech Art, Virtual Production, Cinematics, and Animation• Collaborate with over 25 internal customers, gathering technical requirements for new tools and resolving an average of 3 support issues per week• Lead mentor sessions for end-users and write documentation for over 10 tools to ensure alignment with workflow expectations, change processes, and business needs• Integrate third-party and internal plugins into the game engine for virtual camera shoots and motion-matching, configuring tools to support a custom Unreal Engine build

Education

  • Kingwood High School

    High School Diploma

    2014 — 2018

  • Texas A&M University

    Bachelor of Science - BS

    2018 — 2022

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Kara Johnson — Tools Engineer at That's No Moon in Seattle, WA, US | Unifers