Kameswaran Ramachandran

Studio Art Director @ EA Slingshot | Art Direction from First to Final | 40+ Titles Shipped | LiveOps & F2P Specialist | Scaling Art Teams & Pipelines | Unity • Unreal • Custom Engines | Mentor to 100+ Artists

Role
Studio Art Director at Electronic Arts (EA)
Location
Hyderabad, TG, IN
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Kameswaran Ramachandran

Games are built with code, art, and design. Great games are built with trust, clarity, and the right systems behind talented people.Some people build games. I build the conditions that make great games possible.Over 28 years in computer graphics, including 18+ in game development, I have learned that the most valuable thing a Studio Art Director can do is not creating the best-looking frame. It is creating an environment where talented people consistently produce work they are proud of, title after title, even under the pressure of live production.At EA Slingshot, I lead art production across multiple simultaneous titles played by tens of millions of players worldwide spanning the full lifecycle from early concepting through post-launch LiveOps, across Concept Art, 2D and 3D Art, Animation, VFX, UI/UX, and Marketing Art in game engines.Directing work is one part of the role. Designing the systems behind it is the other scalable pipelines, clear quality standards, and a culture where strong teams can deliver exceptional work sustainably.Across 15+ shipped titles Disney Sorcerer\'s Arena, WWE Universe, the Deer Hunter franchise, Sniper X with Jason Statham, and Terminator Genisys: Guardian (FICCI Frames 2016, Best Mobile and Tablet Game) I have seen what separates forgettable games from enduring ones. Rarely the budget. Almost always the team and the system behind them.The part of my work that matters most is people. I have mentored 100+ artists across 2D, 3D, texturing, lighting, engine workflows, and leadership. Many are now senior artists and art leads. Watching someone grow from uncertain junior to confident leader is the most rewarding part of this career.I build modular pipelines that absorb live production complexity without sacrificing quality or exhausting teams. The measure of a good pipeline: artists forget it exists. Working across Indian creative culture and global IP has taught me that cultural understanding is a strategic advantage shaping how I brief, how I review, and how I help build worlds that feel genuinely authentic to players everywhere.I started in 1994 in Chennai doing feature film VFX. My work has been published in Ballistic Publishing\'s Elemental 1 and featured in the Autodesk Discreet 3ds Max Showcase and Calendar.The tools have changed beyond recognition. One thing has not. The obsession with quality.

Experience

  1. Studio Art Director

    Electronic Arts (EA)

    Nov 2021 — Present · Hyderabad, IN

    Handling Art for multiple projects for Slingshot Studio - EA Mobiles India

Skills

  • Computer Graphics
  • Unity3d
  • Level Design
  • Ps3
  • Game Design
  • Character Animation
  • 3d Studio Max
  • Maya
  • Unreal
  • Game Development
  • Adobe Photoshop
  • Video Games
  • 3d
  • Animation
  • Art
  • Concept Design
  • Modeling
  • After Effects
  • Lighting
  • Computer Animation
  • Mobile Games
  • Texturing
  • Uv Mapping
  • Photography

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Kameswaran Ramachandran — Studio Art Director at Electronic Arts (EA) in Hyderabad, TG, IN | Unifers