Kaleb Coleman
UX Motion, Interaction & Design Systems Leader at Google Search | Defining system-level behavior across AI, web and native experiences
- Role
- Staff Ux Motion Designer at Google
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Kaleb Coleman
I lead interaction, haptic and motion systems for Google Search, defining how products behave across AI, web and native platforms at global scale.I define interaction frameworks, motion systems, and system-level rules that enable teams to build consistent, high-quality experiences across complex ecosystems used by billions of people daily.I operate at the intersection of system design, emerging technology, and product execution, translating ambiguity into scalable interaction models that teams can adopt and ship.Over 15 years, I have defined interaction paradigms across major platform shifts, from Microsoft HoloLens and Fluent Design to Meta’s AR wearables ecosystem to Google Search in the AI era.I am most effective where • The system does not exist yet • Constraints are unclear or evolving • Multiple teams need alignment to move forwardCore areas • Interaction and motion systems • Design systems at platform scale • System frameworks for AI, web and native experiences • Cross-functional alignment across design, engineering, and product • Zero-to-one and system evolution work
Experience
Staff Ux Motion Designer
Apr 2026 — Present · Seattle, WA, US
Leading UX motion, interaction, and haptics strategy for Google’s cross-platform Search Design System, defining system-level interaction frameworks across web, native, and AI-driven experiences reaching 5B+ daily users. Driving the evolution of a unified design language that bridges fragmented platforms and extends to emerging AI experiences within Search.• Driving cross-product adoption of interaction frameworks that unify web and native Search experiences, enabling consistency across 16.4B+ daily interactions• Extending the Search Design System to support AI-driven experiences (AIM), defining interaction patterns and system behavior across emerging surfaces• Establishing motion and haptic systems as core interaction primitives leveraged across multiple product surfaces and engineering teams• Leading cross-functional alignment across design, engineering, and product to resolve inconsistencies between browser and native paradigms• Advancing \"app-native\" performance through responsive, latency-optimized transitions and tactile feedback systems• Delivering scalable tokens, APls, and interaction patterns that enable consistent implementation across a global ecosystem of products
Education
Cornish College of the Arts
Bachelor of Fine Arts - BFA, Motion Design
2008 — 2010
Boise State University
Graphic Design
2003 — 2005
Skills
- Web Design
- Post Production
- Graphics
- Compositing
- Adobe Illustrator
- User Experience Design
- Final Cut Pro
- Cinema 4d
- Visual Design
- Illustration
- Character Animation
- After Effects
- Motion Graphics
- 3d
- Animation
- Creative Direction
- Illustrator
- Interaction Design
- Photography
- Film
- Video Production
- Motion Graphic Design
- Motion Design
- User Experience
- Art Direction
- Video
- User Interface Design
- Graphic Design
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