Junaid Iqbal
Unreal Engine Developer @Metabuzz
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WORK HISTORY
Unreal Engine Developer @Metabuzz
Chicago, IL, US
As an Unreal Engine Developer (Game Blueprints), my responsibilities include:\\\\nDesigning and implementing gameplay mechanics, systems, and features using Unreal Engine\'s Blueprint visual scripting system.\\\\nCreating modular and reusable blueprint scripts for character movement, AI behavior, interactive objects, UI elements, and more.\\\\nCollaborating with designers and artists to integrate assets, animations, and visual effects into the game world.\\\\nOptimizing game performance through efficient blueprint scripting, asset management, and debugging techniques.\\\\nImplementing and iterating on game mechanics based on design and team feedback.\\\\nParticipating in code reviews to ensure coding standards, best practices, and performance optimizations.\\\\nTroubleshooting and resolving technical issues, bugs, and crashes in collaboration with other developers.\\\\nStaying updated on the latest Unreal Engine features, tools, and industry trends.\\\\nContributing to the creative vision and direction of game projects.\\\\nWorking effectively in cross-functional teams and communicating ideas and solutions.\\\\n \\\\n\\\\n \\\\n \\\\n\\\\n \\\\n
EDUCATION
The University of Lahore
Bachelor of Science - BS, Computer Science, 3.39
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