Julien Braconnier

Lead Tools @QUANTIC DREAM

Paris, FR
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2018 — Present

Lead Tools @QUANTIC DREAM

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Paris, FR

Lead a team of 14 engineers dedicated to the design, development, and optimization of internal tools for game production- Drive both production and R&D efforts, including the creation of tools for scenario editing, asset tracking, and sequence/script editing to streamline and enhance the game development pipeline- Oversee DevOps operations, including cluster management, internal source control, and database management, ensuring robust infrastructure and seamless tool integration across teams- Collaborate closely with cross-functional teams to identify workflow bottlenecks and implement tool-based solutions that boost team efficiency and developer satisfaction.

EDUCATION

1999 — 2001

Université de Bordeaux

DUT Informatique, Software Development

SKILLS

Vb.netGantt ProjectProject ManagementMsmqMysqlSqlWeb AnalyticsVideo GamesDéveloppement De JeuxBusiness EnglishStatistiques WebGestion De ProjetWcf ServicesGame DevelopmentThreadsJeux VidéosTeam ManagementVisual StudioTortoise SvnMicrosoft Sql ServerC#.net

ABOUT JULIEN BRACONNIER

I\'m a Lead Tools Developer at Quantic Dream, managing a team of 14 engineers dedicated to crafting and improving internal tools for game production.I’m driven by collaboration, efficiency, and end-user satisfaction. My biggest motivation? Seeing engineers enjoy using the tools we build and knowing they genuinely help ship better games.Projects I’ve contributed to:• Star Wars: Eclipse• Spellcasters: Chronicles• Detroit: Become HumanCurious about our tech and tools? Take a look: https://blog.quanticdream.com/fr/tag/hot-tech-fr

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Julien Braconnier — Lead Tools at QUANTIC DREAM in Paris, FR | Unifers