Jules Baud
Unchained - Material & Environment Artist Level Designer @Creajeux
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WORK HISTORY
Unchained - Material & Environment Artist Level Designer @Creajeux
Nîmes, FR
Fast FPS, Doom-Like student project with very dynamic movements and a Borderlands-like cel-shaded art direction. Creation of gigantic modular environment in a Hell biome. Environment, characters & props materials. Level design, look-development and lighting in Unreal Engine
EDUCATION
Lycée Philippe Lamour
Baccalauréat, Litterature and Cinema
Créajeux
Bachelor of Arts - BA, Art/Art Studies, General, Third Grade
ABOUT JULES BAUD
Passionated about history, egyptology, and mythologies of any kind since I where young the 3D environment creation & materials field of the video game industry seemed like an evidence to me. The ability to create worlds on my own and to tell stories through my creations are the most important things to me.
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