John Parsaie

Sr. Staff Graphics Engineer at Qualcomm

Role
Sr Staff Engineer, Graphics at Qualcomm
Location
Brooklyn, NY, US
LinkedIn followers
500 followers

About John Parsaie

Foundational understanding of the rendering equation, and approximating it for interactive frame rates. • High performance GPU-accelerated parallel algorithms on modern hardware.• Light transport theory and physically-based shading models.• Prototyping, optimizing, shipping, and maintaining cross-platform graphics features for production C++ code bases.• Scalable feature design to handle large, complex, open world scenes that players expect. • Critical eye and obsession for filmic image quality of complex scenes with real-time performance.• Industry-leading expertise in certain graphics subdomains (digital characters, hair and fur).• Infrastructural development for production-grade rendering systems (camera, mesh, material, shader, vfx). • GPU debugging and optimization on modern APIs and consoles (PlayStation 5, Xbox Series X).• Technical leadership of key strategic projects. • Collaboration with artists, designers, and QA to deliver production-ready graphics solutions.• Regular conference speaker in the field of computer graphics.(SIGGRAPH, GDC).• Technical Emmy® recipient for shipping one of the first broadcast television shows (Disney\'s Baymax Dreams) fully rendered in a real-time game engine.

Experience

  1. Sr Staff Engineer, Graphics

    Qualcomm

    Apr 2024 — Present · Brooklyn, NY, US

    Improve the Snapdragon processor for PC gaming, by: Engaging in multiple studio engineering partnerships for Snapdragon optimization. Analyzing D3D11/D3D12/Vulkan user-mode driver hangs for the Snapdragon Adreno GPU. Locating performance bottlenecks on pre-market graphics hardware. Developing internal tools for our driver and shader ISA compiler teams. Developing open source tools for graphics programmers targeting the Snapdragon chip. Participating in the development life-cycle for several generations of Snapdragon chip. Speaking at conferences about the above work.

Education

  • Champlain College

    Bachelor of Science (B.S.), Game Programming

    2013 — 2017

Skills

  • Visual Studio
  • C++
  • Shader Art
  • Python
  • Agile Methodologies
  • 3d Graphics
  • Computer Graphics
  • Graphics Engineering

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John Parsaie — Sr Staff Engineer, Graphics at Qualcomm in Brooklyn, NY, US | Unifers