John Parsaie
Sr. Staff Graphics Engineer at Qualcomm
- Role
- Sr Staff Engineer, Graphics at Qualcomm
- Location
- Brooklyn, NY, US
- LinkedIn followers
- 500 followers
About John Parsaie
Foundational understanding of the rendering equation, and approximating it for interactive frame rates. • High performance GPU-accelerated parallel algorithms on modern hardware.• Light transport theory and physically-based shading models.• Prototyping, optimizing, shipping, and maintaining cross-platform graphics features for production C++ code bases.• Scalable feature design to handle large, complex, open world scenes that players expect. • Critical eye and obsession for filmic image quality of complex scenes with real-time performance.• Industry-leading expertise in certain graphics subdomains (digital characters, hair and fur).• Infrastructural development for production-grade rendering systems (camera, mesh, material, shader, vfx). • GPU debugging and optimization on modern APIs and consoles (PlayStation 5, Xbox Series X).• Technical leadership of key strategic projects. • Collaboration with artists, designers, and QA to deliver production-ready graphics solutions.• Regular conference speaker in the field of computer graphics.(SIGGRAPH, GDC).• Technical Emmy® recipient for shipping one of the first broadcast television shows (Disney\'s Baymax Dreams) fully rendered in a real-time game engine.
Experience
Sr Staff Engineer, Graphics
Apr 2024 — Present · Brooklyn, NY, US
Improve the Snapdragon processor for PC gaming, by: Engaging in multiple studio engineering partnerships for Snapdragon optimization. Analyzing D3D11/D3D12/Vulkan user-mode driver hangs for the Snapdragon Adreno GPU. Locating performance bottlenecks on pre-market graphics hardware. Developing internal tools for our driver and shader ISA compiler teams. Developing open source tools for graphics programmers targeting the Snapdragon chip. Participating in the development life-cycle for several generations of Snapdragon chip. Speaking at conferences about the above work.
Education
Champlain College
Bachelor of Science (B.S.), Game Programming
2013 — 2017
Skills
- Visual Studio
- C++
- Shader Art
- Python
- Agile Methodologies
- 3d Graphics
- Computer Graphics
- Graphics Engineering
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