Joshua Mitchell

Design Director @Offworld

Winnipeg, MB, CA
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Sep 2025 — Present

Design Director @Offworld

View department →

EDUCATION

1991 — 1996

University of Victoria

B.A., Psychology

2000 — 2002

CDIS (since aquired by Arts Institute)

Electronic Game Arts and Design Masters, Game Design

SKILLS

Design DocumentsMobile GamesIphoneGame DesignGame Design DocumentsGameplay SystemsDocumentationComputer GamesMonetizationNarrativeAndroid DevelopmentPerforceLevel DesignTorque Game EngineIosConsole GamesGame MechanicsVideo Game ProductionNarrative DesignPhotoshopVideo GamesAndroidVideo Game DesignGameplayConcept DevelopmentSoftware DocumentationIos DevelopmentGame BalanceCharacter AnimationXbox 360ScriptingTestingPs3Game DevelopmentVideo Game DevelopmentXboxDocument DesignIphone DevelopmentFree to PlayInformation Design

ABOUT JOSHUA MITCHELL

I have touched almost all areas of game design and developed for a variety of platforms. I\'m comfortable with concept development and documentation, rolling up my sleeves with mission scripting and level design, supporting a game post-launch with A/B testing and live ops tuning, as well as mentoring new designers. The console games that I’ve had the honour of working on have sold well over 30 million copies world wide, including the critical and commercial hit \"The Simpsons: Hit & Run.\"​I have extensive free-to-play, mobile games experience. I led the design on highly successful titles like \"Kill Shot\"​,\"Kill Shot Bravo\", and “Hero Hunters”.(Kill Shot Bravo and Hero Hunters both continue to maintain healthy performances years after launching.) I also directed the design on a suite of new idle/simulation games.Recently, I have returned to PC game development, where I look forward to applying my nearly 20 years of design knowledge to the next generation of PC games. I’m excited to work with, and learn from, a young and talented team of designers, who are passionate about making games.Specialties- Concept Development and Collaboration (including original IP development)- Gameplay Design and Documentation- Design Mentorship and Leadership- Game Structure, Systems, Progression, and Economy Design- Free-to-play engagement, retention, and monetization- Live Ops development

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Joshua Mitchell — Design Director at Offworld in Winnipeg, MB, CA | Unifers